Posted June 08, 2017
I thought this issue that was brought up on the Steam version of Twinkle Star Sprites was fixed and would be here for the GOG.com release, but it seems like there is a heavy amount frame-skipping which also desyncs the audio of the game and I'm not referring to the slowdowns that also happens in the original arcade version of the game. I assume the original arcade version of the game ran at 60 FPS, but it seems that this version of the game is going above 60 a lot and all over the place, running between 80-110+ FPS and the game can't handle that since it wasn't designed for very high frame-rates. I have tried various methods of trying to cap the frame-rate, from forcing V-sync using Nvidia control panel and D3DOverrider, and trying to force the game's frame-rate to 60 FPS with Nvidia Profile Inspector to no avail.
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