Posted October 30, 2022
Art of Fighting 2 - Cheesing Young Geese Howard, AOF2’s Secret Boss
Note: To reach Geese, you must beat the entire one-player mode as any character without losing any rounds.
Eiji Kisaragi:
Any time Geese uses Reppuken, respond with Pegasus Kick (db, f + B) and then fully recharge your spirit meter. Use Kasumi Giri (qcb + A) and your super Zantetsuha (qcf, df, d, db, b + C) as anti-airs, too:
https://youtu.be/uDaip4upqG4?t=1657
Jack Turner:
When the match starts, Geese will use Reppuken. Whenever he uses Reppuken, use Super Drop Kick (db, f + B) which Geese will not block, then throw Geese to the opposite side of the screen as he gets up. As Geese recovers from the throw, use Knuckles of Fury / Knuckle Pad (qcf + A) which will dizzy Geese. Recharge your spirit meter back to the color green as Geese falls down, then repeat the throw + Knuckles of Fury / Knuckle Pad pattern until you win, recharging your spirit meter back to the color green as appropriate.
https://youtu.be/ouZP5KxIdnw?t=1144
John Crawley:
Use his Mega Smasher super: f, hcf + A, then press down + A to aim the projectile at Geese’s legs. Geese will not be able to block the projectile if Mega Smasher is aimed at Geese’s legs.
https://youtu.be/xebqcISKzMM?t=1357
King:
When your spirit meter is full, throw Geese after he does Buzz Saw. As he gets up, use Venom Strike (qcf + B) and fully recharge your spirit meter as Venom Strike knocks him down. Venom Strike will then dizzy him. After he is dizzy, throw him in the opposite direction, use Venom Strike (qcf + B) again as he gets up and fully recharge your spirit meter as Venom Strike knocks him down again. Geese will remain dizzied. Rinse and repeat the throw, projectile and dizzy strategy while throwing him in opposite directions each time, until you win.
https://youtu.be/mtUlYVeYwj8?t=1327
Alternative Method: Similar method to the one for Robert, Ryo, and Takuma.
https://youtu.be/TWFCylF_vpI?t=457
Micky Rogers:
Micky’s Body Blow Grab (f + C or b + C) is non-recoverable / non-techable. Use it as much as possible. Also, as Geese walks up to you after fully charging his spirit meter, use your own super Comet Gale / Planet Gale (f, hcf + A) to finish Geese off:
https://youtu.be/t3v1GrpSexk?t=1301
Mr. Big:
At the beginning of the match, Geese will use Reppuken, so use Cross Diving (hcf + A) to fly over it and knock Geese down. As Geese gets up, throw him to the other side of the screen and then use Ground Blaster (qcf + B) as Geese gets up from the throw. This will dizzy Geese. Recharge your spirit meter until it is green, then throw Geese to the other side of the screen again and use Ground Blaster again as Geese gets up. Recharge your spirit as described before. Rinse and repeat the throw, projectile and dizzy strategy until you win:
https://youtu.be/DpLzLLKI760?t=1149
Pai-Long Lee:
(Pai-Long is his first name, while Lee is his last name).
When the match starts, neutral jump to avoid Geese’s Reppuken. Geese will then start walking towards you. Walk towards Geese and throw him. After Geese lands in the corner, walk towards him again, then press B + C buttons simultaneously to use your low kick as Geese gets up. This will knock him down again. While still in the corner, use your low kick (B + C buttons simultaneously) every time he gets up until you win.
Robert Garcia, Ryo Sakazaki, and Takuma Sakazaki:
Per E.Signal’s videos below, “against Geese, he normally starts the round with a fireball. Neutral jump over it and Geese should walk towards you. You want to throw him when he’s close enough, back away a little bit and start mashing light punches. That should make Geese jump at you, back away a little bit and anti air him. Repeat the light jab and anti air pattern until you win”. (E. Signal uses hard kick as Ryo’s anti-air, which also works for Robert and Takuma as well).
https://youtu.be/a6vGKBJkJSI?t=1319
https://youtu.be/1nzqaYfNguA?t=1344
https://youtu.be/-KCpBUuUhXM?t=1387
Robert, Ryo, and Takuma can also use the throw, projectile and dizzy strategy as described for other characters who possess projectiles as well.
Temjin:
Use your non-recoverable / non-techable throw Mongolian Reverse (df or db + C), then use Mongolian Tornado Dive (hcf + A) as Geese gets up. When Geese tries to Buzz Saw you again, repeat the process and recharge spirit when appropriate. If Geese jumps, also use Mongolian Wall of Spirit (qcf + A) as an anti-air.
https://youtu.be/Aledpob4tQk?t=1520
Alternative Method for Temjin:
When Geese does Buzz Saw, use your non-recoverable / non-techable Mongolian Reverse (df or db + C) to throw Geese. As Geese gets up, do a jumping forward knee kick a little after half-way into your jump which Geese will block. After you land, use Mongolian Reverse to throw Geese to the opposite side of the screen. As Geese gets up again, do another jumping forward knee kick a little after half-way into your jump which Geese will block again. After you land again, use Mongolian Reverse again to throw Geese to the opposite side of the screen. Repeat the Mongolian Reverse and jumping forward knee kick pattern until you win.
https://youtu.be/Tl3XzZ81AUk?t=142
(Note: Sometimes, if you are not close enough to Geese as you land or your knee kick is too low to the ground as you land, Geese will attack, rather than block. Round 1 in the above video demonstrates that point).
Even Easier Method:
When Geese does Buzz Saw and you are near either corner of the stage, use Mongolian Reverse (df or db + C) to get Geese into the corner. As Geese gets up and while you have a full spirit meter, use Mongolian Wall of Spirit (qcf + A) which will dizzy him. Every time that Geese is dizzied, fully recharge your Spirit meter, then repeat the Mongolian Reverse and Mongolian Wall of Spirit in the corner pattern until you win.
Yuri Sakazaki:
Use Koh-ken (qcf + A) whenever Geese walks up to you, and Haohshoko-ken (f, hcf + A) whenever Geese is refilling his spirit meter. Geese will not block either Koh-ken or Haohshoko-ken, so spam them as much as possible.
https://youtu.be/juuds6SvEps?t=1402
Important: Unfortunately, Yuri cannot throw an opponent and then use her projectile to dizzy, like Robert, Ryo, Takuma, Mr. Big, or King can. After Yuri throws someone, she does a momentary pose that prevents her from attacking her opponent as the opponent gets up.
Note: To reach Geese, you must beat the entire one-player mode as any character without losing any rounds.
Eiji Kisaragi:
Any time Geese uses Reppuken, respond with Pegasus Kick (db, f + B) and then fully recharge your spirit meter. Use Kasumi Giri (qcb + A) and your super Zantetsuha (qcf, df, d, db, b + C) as anti-airs, too:
https://youtu.be/uDaip4upqG4?t=1657
Jack Turner:
When the match starts, Geese will use Reppuken. Whenever he uses Reppuken, use Super Drop Kick (db, f + B) which Geese will not block, then throw Geese to the opposite side of the screen as he gets up. As Geese recovers from the throw, use Knuckles of Fury / Knuckle Pad (qcf + A) which will dizzy Geese. Recharge your spirit meter back to the color green as Geese falls down, then repeat the throw + Knuckles of Fury / Knuckle Pad pattern until you win, recharging your spirit meter back to the color green as appropriate.
https://youtu.be/ouZP5KxIdnw?t=1144
John Crawley:
Use his Mega Smasher super: f, hcf + A, then press down + A to aim the projectile at Geese’s legs. Geese will not be able to block the projectile if Mega Smasher is aimed at Geese’s legs.
https://youtu.be/xebqcISKzMM?t=1357
King:
When your spirit meter is full, throw Geese after he does Buzz Saw. As he gets up, use Venom Strike (qcf + B) and fully recharge your spirit meter as Venom Strike knocks him down. Venom Strike will then dizzy him. After he is dizzy, throw him in the opposite direction, use Venom Strike (qcf + B) again as he gets up and fully recharge your spirit meter as Venom Strike knocks him down again. Geese will remain dizzied. Rinse and repeat the throw, projectile and dizzy strategy while throwing him in opposite directions each time, until you win.
https://youtu.be/mtUlYVeYwj8?t=1327
Alternative Method: Similar method to the one for Robert, Ryo, and Takuma.
https://youtu.be/TWFCylF_vpI?t=457
Micky Rogers:
Micky’s Body Blow Grab (f + C or b + C) is non-recoverable / non-techable. Use it as much as possible. Also, as Geese walks up to you after fully charging his spirit meter, use your own super Comet Gale / Planet Gale (f, hcf + A) to finish Geese off:
https://youtu.be/t3v1GrpSexk?t=1301
Mr. Big:
At the beginning of the match, Geese will use Reppuken, so use Cross Diving (hcf + A) to fly over it and knock Geese down. As Geese gets up, throw him to the other side of the screen and then use Ground Blaster (qcf + B) as Geese gets up from the throw. This will dizzy Geese. Recharge your spirit meter until it is green, then throw Geese to the other side of the screen again and use Ground Blaster again as Geese gets up. Recharge your spirit as described before. Rinse and repeat the throw, projectile and dizzy strategy until you win:
https://youtu.be/DpLzLLKI760?t=1149
Pai-Long Lee:
(Pai-Long is his first name, while Lee is his last name).
When the match starts, neutral jump to avoid Geese’s Reppuken. Geese will then start walking towards you. Walk towards Geese and throw him. After Geese lands in the corner, walk towards him again, then press B + C buttons simultaneously to use your low kick as Geese gets up. This will knock him down again. While still in the corner, use your low kick (B + C buttons simultaneously) every time he gets up until you win.
Robert Garcia, Ryo Sakazaki, and Takuma Sakazaki:
Per E.Signal’s videos below, “against Geese, he normally starts the round with a fireball. Neutral jump over it and Geese should walk towards you. You want to throw him when he’s close enough, back away a little bit and start mashing light punches. That should make Geese jump at you, back away a little bit and anti air him. Repeat the light jab and anti air pattern until you win”. (E. Signal uses hard kick as Ryo’s anti-air, which also works for Robert and Takuma as well).
https://youtu.be/a6vGKBJkJSI?t=1319
https://youtu.be/1nzqaYfNguA?t=1344
https://youtu.be/-KCpBUuUhXM?t=1387
Robert, Ryo, and Takuma can also use the throw, projectile and dizzy strategy as described for other characters who possess projectiles as well.
Temjin:
Use your non-recoverable / non-techable throw Mongolian Reverse (df or db + C), then use Mongolian Tornado Dive (hcf + A) as Geese gets up. When Geese tries to Buzz Saw you again, repeat the process and recharge spirit when appropriate. If Geese jumps, also use Mongolian Wall of Spirit (qcf + A) as an anti-air.
https://youtu.be/Aledpob4tQk?t=1520
Alternative Method for Temjin:
When Geese does Buzz Saw, use your non-recoverable / non-techable Mongolian Reverse (df or db + C) to throw Geese. As Geese gets up, do a jumping forward knee kick a little after half-way into your jump which Geese will block. After you land, use Mongolian Reverse to throw Geese to the opposite side of the screen. As Geese gets up again, do another jumping forward knee kick a little after half-way into your jump which Geese will block again. After you land again, use Mongolian Reverse again to throw Geese to the opposite side of the screen. Repeat the Mongolian Reverse and jumping forward knee kick pattern until you win.
https://youtu.be/Tl3XzZ81AUk?t=142
(Note: Sometimes, if you are not close enough to Geese as you land or your knee kick is too low to the ground as you land, Geese will attack, rather than block. Round 1 in the above video demonstrates that point).
Even Easier Method:
When Geese does Buzz Saw and you are near either corner of the stage, use Mongolian Reverse (df or db + C) to get Geese into the corner. As Geese gets up and while you have a full spirit meter, use Mongolian Wall of Spirit (qcf + A) which will dizzy him. Every time that Geese is dizzied, fully recharge your Spirit meter, then repeat the Mongolian Reverse and Mongolian Wall of Spirit in the corner pattern until you win.
Yuri Sakazaki:
Use Koh-ken (qcf + A) whenever Geese walks up to you, and Haohshoko-ken (f, hcf + A) whenever Geese is refilling his spirit meter. Geese will not block either Koh-ken or Haohshoko-ken, so spam them as much as possible.
https://youtu.be/juuds6SvEps?t=1402
Important: Unfortunately, Yuri cannot throw an opponent and then use her projectile to dizzy, like Robert, Ryo, Takuma, Mr. Big, or King can. After Yuri throws someone, she does a momentary pose that prevents her from attacking her opponent as the opponent gets up.