Posted October 30, 2022
Art of Fighting 1 - Cheesing Mr. Big
Keep retreating towards the leftmost corner of the stage in order to bait Mr. Big into using his Cross Diving attack (Mr. Big’s version of M. Bison / Dictator’s Psycho Crusher), then either jump kick Mr. Big or throw him after Cross Diving is blocked. If you find yourself on the rightmost side of the stage later in the fight, this will work there as well. Notice in the video how once you move into the leftmost corner of the stage and keep moving backwards, you will be moving in place, but your character sprite will still be moving backwards. Mr. Big’s A.I. interprets this moving backwards in the corner as a trigger to attack in general, not only for using Cross Diving. Other helpful tactics in this fight also include using wall jump kicks wherever possible, and whenever Mr. Big’s health is low, using Koh-ken (qcf + A) to chip away at his health to end the fight.
https://youtu.be/Q2Dzuh-XlKQ?t=833
Another effective strategy against Mr. Big consists of doing jump kicks while jumping backwards in order to make Mr. Big waste his spirit meter. After that, spam Koh-ken and recharge your own spirit meter to chip Mr. Big to death. Mr. Big is also vulnerable to double jump kicks, where he will block the first jump kick when Ryo is jumping forward, but not the second one while Ryo is landing.
https://youtu.be/xIapDOmVLwU?t=824
An interesting A.I. oddity: Mr. Big does not jump at all, so you do not have to worry about any air attacks from him. Use this to your advantage.
Art of Fighting 1 - Cheesing Mr. Karate
Crouch at least 2 character lengths away from Mr. Karate. While you are crouching, Mr. Karate will walk towards you, and then attack you with a jump kick. Use standing kick on Mr. Karate whenever he attacks you with his jump kick. Repeat this crouching and standing kick strategy again and again until you win. Your standing kick will also eventually dizzy him. When Mr. Karate is dizzied, throw him to the other side of the stage and start crouching again from at least 2 character lengths away. As stated before, repeat this crouching and standing kick strategy again and again until you win.
https://youtu.be/Q2Dzuh-XlKQ?t=974
Keep retreating towards the leftmost corner of the stage in order to bait Mr. Big into using his Cross Diving attack (Mr. Big’s version of M. Bison / Dictator’s Psycho Crusher), then either jump kick Mr. Big or throw him after Cross Diving is blocked. If you find yourself on the rightmost side of the stage later in the fight, this will work there as well. Notice in the video how once you move into the leftmost corner of the stage and keep moving backwards, you will be moving in place, but your character sprite will still be moving backwards. Mr. Big’s A.I. interprets this moving backwards in the corner as a trigger to attack in general, not only for using Cross Diving. Other helpful tactics in this fight also include using wall jump kicks wherever possible, and whenever Mr. Big’s health is low, using Koh-ken (qcf + A) to chip away at his health to end the fight.
https://youtu.be/Q2Dzuh-XlKQ?t=833
Another effective strategy against Mr. Big consists of doing jump kicks while jumping backwards in order to make Mr. Big waste his spirit meter. After that, spam Koh-ken and recharge your own spirit meter to chip Mr. Big to death. Mr. Big is also vulnerable to double jump kicks, where he will block the first jump kick when Ryo is jumping forward, but not the second one while Ryo is landing.
https://youtu.be/xIapDOmVLwU?t=824
An interesting A.I. oddity: Mr. Big does not jump at all, so you do not have to worry about any air attacks from him. Use this to your advantage.
Art of Fighting 1 - Cheesing Mr. Karate
Crouch at least 2 character lengths away from Mr. Karate. While you are crouching, Mr. Karate will walk towards you, and then attack you with a jump kick. Use standing kick on Mr. Karate whenever he attacks you with his jump kick. Repeat this crouching and standing kick strategy again and again until you win. Your standing kick will also eventually dizzy him. When Mr. Karate is dizzied, throw him to the other side of the stage and start crouching again from at least 2 character lengths away. As stated before, repeat this crouching and standing kick strategy again and again until you win.
https://youtu.be/Q2Dzuh-XlKQ?t=974