Posted May 15, 2014
MSAA forced through the Nvidia Control Panel or Nvidia Inspector seems to work pretty well with Slave Zero using nGlide.
Transparency antialiasing also has a nice side-effect - it reduces distant texture shimmering/aliasing (which I think is caused by broken/non-existent mipmapping or possibly negative LOD bias in the game's Glide mode - it's not present in Direct3D mode).
No antialiasing
8x MSAA (notice border of the orange sign and the distant road)
8x MSAA with 8x transparency supersampling (notice the distant wall texture - it looks much better in motion)
Haven't encountered any glitches with it so far.
Not sure how much of a performance impact this would have on low-end or older hardware.
Transparency antialiasing also has a nice side-effect - it reduces distant texture shimmering/aliasing (which I think is caused by broken/non-existent mipmapping or possibly negative LOD bias in the game's Glide mode - it's not present in Direct3D mode).
No antialiasing
8x MSAA (notice border of the orange sign and the distant road)
8x MSAA with 8x transparency supersampling (notice the distant wall texture - it looks much better in motion)
Haven't encountered any glitches with it so far.
Not sure how much of a performance impact this would have on low-end or older hardware.
Post edited May 15, 2014 by DreadMoth