Posted October 21, 2019
high rated
Changelog for Updates (added 21 October 2019):
1.0.93
- A new NPC Goblin Merchant has been added, he can buy or sell items. Important: The Goblin - Merchant appears in the second story Act, so newcomers will need to unlock him first. All others will automatically see him when they visit the Church for the first time.
- Fixed a critical bug in the loot system: epic items dropped too often at all stages of the game, which broke the game's balance and made craft system useless.
- The system of strengths and weaknesses of enemies was redesigned. Important: Now you need to carefully study the strengths and weaknesses of enemies in each game location to choose the effective heroes according to the weaknesses of the monsters.
- The interface for displaying strengths and weaknesses has been redesigned. Important: now the player will see all information on all weaknesses both in Bestiary and battle tooltips.
- Changed attributes for all monsters from level 2 to level 5
-New items have been added: Huge Healing Potion, Rage Potion and Apple.
- The amount of experience required to level a character to lvl. 4 and lvl. 5 was increased
- Added a new monster "Mystical Weapon" to the Ruins of Lust location.
- Added a new passive Anger of Warrior skill to Tier 3 of the Warrior's skill tree.
-Active Braveheart skill transferred from Tier 3 to Tier 2 of the Warrior’s skill tree
- Some elements of the interface have been changed.
- Parallax effect on the combat background "Library in the Castle" was fixed.
-Fixed bug with icons of completed quests in the Church.
- Fixed minor bugs.
First Weekend update
- Increased the chance of the Powerful Prick skill triggering from 20% to 33%
- Added the "Continue" button when interacting with random encounters and books, now everyone can read the text of the random encounter or book in complete peace and quiet
- Reduced the number of kills required in Monster Hunter quests
- Fixed names of some variable parameters in the item descriptions (instead of HP now MAX HP, instead of RAGE now MAX RAGE)
- Added setting for displaying pop-up confirmation windows (always show, only important, only critical), change this setting at your own risk
- Added additional modifiers to increase the movement speed up to x4 in settings
- Added support for 1920x1200 resolution
- When the battle results window is opened, all other secondary windows will now be automatically closed
- Trap image in the Cemetery location has been changed
- Fixed some bugs
First Day Patch
- Interface elements now change their color depending on the current target when selecting the difficulty of the location
- Librarian battle in the quest "The Lost Blacksmith" in the Gluttony Forest was changed:
- One of the fallen warriors is now a Blue Crystal caster
- When a player escapes from this battle, he is placed back on the location map and gets into a previous cell -Changed the "Global curse" in Caves of Greed and Village of Envy
~~~ ~~~ ~~~
1.0.94
- Three new monsters: Blue Crystal, Dark Crystal and Golden Crystal have been added to the third act locations.
- One of the Pigman Shaman's weaknesses was changed.
- Added support for strengths and weaknesses of Poison and On Fire effects.
- Corrected placements of weakness icons in the character's battle tooltips.
- Localization of weaknesses in the Bestiary window was fixed.
- Added an ability to increase the number of selected items when you buy or sell to Goblin Merchant by holding the left mouse button.
- Fixed an error when the % sign was not displayed in the pop-up notification during the battle
~~~ ~~~ ~~~
1.0.95
- Added a new monster "Giant Bat" that can be found in all locations.
- Fixed a bug with impossibility to continue the fight sometimes if the enemy character was killed by Poison or On Fire effects
- The effects of Poison and On Fire no longer affect Sinlord Wrath's anger stacks
- Fixed an error when the fight did not end automatically if the last remaining enemy character died from passive skills of Warlock or Sorceress
- Difficulty curve in Act II and III has been changed (all monsters in these acts have higher levels now)
- Chance of finding weapons, armor and accessories in the chests is reduced from 20% to 12%
~~~ ~~~ ~~~
1.0.96
- A bug has been fixed in which the fight couldn’t end after two or more deadly blows were dealt to the enemy.
- An error was corrected in which two identical equipment items were awarded for winning the battle.
- Reduced armor and weapons drop rate.
- Some bugfixes.
~~~ ~~~ ~~~
1.0.97
- New Tower of Trials location has been added to the World Map. It contains:
1. Ladder mode: three tournaments, after which the player will receive valuable rewards
2. Training mode: allows you to fight random enemies
- Graphics of the "Village of Envy" location have been updated.
- Added NPC tags in the "Old Church" (if they are not visible)
- Changed some interface elements in combat mode
- New sounds have been added for some of the Sinlords
~~~ ~~~ ~~~
1.0.98
- The "Location map" UI-window has been completely redesigned (called through the "Map" button or "M" key).
- Every boss and Sinlord now has a Demonic Protection buff that protects them from some effects. Don't be afraid, previous versions also had this buff, but it wasn't displayed visually.
- There is a restriction on escape from combat. Now you can escape from the battle only starting from the 3rd round of the battle.
- Added an ability to change audio settings in the "Settings" UI-window: mono, stereo, quadro, 5.1, 7.1 and prologic.
- Added French translation from the community (special thanks to Targus for translation and Killpower (webmaster of www.rpgjeuxvidéo.com) for proofread).
- Slight interface changes.
~~~ ~~~ ~~~
1.0.99
- added German language localization;
- fixed a bug where the trade icon did not appear above the head of the Goblin-Merchant NPC;
- added the minimap window zooming ability;
- fixed minor "hot keys" mechanics errors.
Standalone installers updated (1.0.90 ⇒ 1.0.99): 21 October 2019.
1.0.93
- A new NPC Goblin Merchant has been added, he can buy or sell items. Important: The Goblin - Merchant appears in the second story Act, so newcomers will need to unlock him first. All others will automatically see him when they visit the Church for the first time.
- Fixed a critical bug in the loot system: epic items dropped too often at all stages of the game, which broke the game's balance and made craft system useless.
- The system of strengths and weaknesses of enemies was redesigned. Important: Now you need to carefully study the strengths and weaknesses of enemies in each game location to choose the effective heroes according to the weaknesses of the monsters.
- The interface for displaying strengths and weaknesses has been redesigned. Important: now the player will see all information on all weaknesses both in Bestiary and battle tooltips.
- Changed attributes for all monsters from level 2 to level 5
-New items have been added: Huge Healing Potion, Rage Potion and Apple.
- The amount of experience required to level a character to lvl. 4 and lvl. 5 was increased
- Added a new monster "Mystical Weapon" to the Ruins of Lust location.
- Added a new passive Anger of Warrior skill to Tier 3 of the Warrior's skill tree.
-Active Braveheart skill transferred from Tier 3 to Tier 2 of the Warrior’s skill tree
- Some elements of the interface have been changed.
- Parallax effect on the combat background "Library in the Castle" was fixed.
-Fixed bug with icons of completed quests in the Church.
- Fixed minor bugs.
First Weekend update
- Increased the chance of the Powerful Prick skill triggering from 20% to 33%
- Added the "Continue" button when interacting with random encounters and books, now everyone can read the text of the random encounter or book in complete peace and quiet
- Reduced the number of kills required in Monster Hunter quests
- Fixed names of some variable parameters in the item descriptions (instead of HP now MAX HP, instead of RAGE now MAX RAGE)
- Added setting for displaying pop-up confirmation windows (always show, only important, only critical), change this setting at your own risk
- Added additional modifiers to increase the movement speed up to x4 in settings
- Added support for 1920x1200 resolution
- When the battle results window is opened, all other secondary windows will now be automatically closed
- Trap image in the Cemetery location has been changed
- Fixed some bugs
First Day Patch
- Interface elements now change their color depending on the current target when selecting the difficulty of the location
- Librarian battle in the quest "The Lost Blacksmith" in the Gluttony Forest was changed:
- One of the fallen warriors is now a Blue Crystal caster
- When a player escapes from this battle, he is placed back on the location map and gets into a previous cell -Changed the "Global curse" in Caves of Greed and Village of Envy
~~~ ~~~ ~~~
1.0.94
- Three new monsters: Blue Crystal, Dark Crystal and Golden Crystal have been added to the third act locations.
- One of the Pigman Shaman's weaknesses was changed.
- Added support for strengths and weaknesses of Poison and On Fire effects.
- Corrected placements of weakness icons in the character's battle tooltips.
- Localization of weaknesses in the Bestiary window was fixed.
- Added an ability to increase the number of selected items when you buy or sell to Goblin Merchant by holding the left mouse button.
- Fixed an error when the % sign was not displayed in the pop-up notification during the battle
~~~ ~~~ ~~~
1.0.95
- Added a new monster "Giant Bat" that can be found in all locations.
- Fixed a bug with impossibility to continue the fight sometimes if the enemy character was killed by Poison or On Fire effects
- The effects of Poison and On Fire no longer affect Sinlord Wrath's anger stacks
- Fixed an error when the fight did not end automatically if the last remaining enemy character died from passive skills of Warlock or Sorceress
- Difficulty curve in Act II and III has been changed (all monsters in these acts have higher levels now)
- Chance of finding weapons, armor and accessories in the chests is reduced from 20% to 12%
~~~ ~~~ ~~~
1.0.96
- A bug has been fixed in which the fight couldn’t end after two or more deadly blows were dealt to the enemy.
- An error was corrected in which two identical equipment items were awarded for winning the battle.
- Reduced armor and weapons drop rate.
- Some bugfixes.
~~~ ~~~ ~~~
1.0.97
- New Tower of Trials location has been added to the World Map. It contains:
1. Ladder mode: three tournaments, after which the player will receive valuable rewards
2. Training mode: allows you to fight random enemies
- Graphics of the "Village of Envy" location have been updated.
- Added NPC tags in the "Old Church" (if they are not visible)
- Changed some interface elements in combat mode
- New sounds have been added for some of the Sinlords
~~~ ~~~ ~~~
1.0.98
- The "Location map" UI-window has been completely redesigned (called through the "Map" button or "M" key).
- Every boss and Sinlord now has a Demonic Protection buff that protects them from some effects. Don't be afraid, previous versions also had this buff, but it wasn't displayed visually.
- There is a restriction on escape from combat. Now you can escape from the battle only starting from the 3rd round of the battle.
- Added an ability to change audio settings in the "Settings" UI-window: mono, stereo, quadro, 5.1, 7.1 and prologic.
- Added French translation from the community (special thanks to Targus for translation and Killpower (webmaster of www.rpgjeuxvidéo.com) for proofread).
- Slight interface changes.
~~~ ~~~ ~~~
1.0.99
- added German language localization;
- fixed a bug where the trade icon did not appear above the head of the Goblin-Merchant NPC;
- added the minimap window zooming ability;
- fixed minor "hot keys" mechanics errors.
Standalone installers updated (1.0.90 ⇒ 1.0.99): 21 October 2019.