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I can find the ones for the original SiN, but can't find any for Wages of SiN.
Post edited March 14, 2016 by PikaCommando
If someone is still interested in these, you just have to use the cl_entities command to get the game itself to tell you which entities it's currently drawing. If you don't want it to flood you, use a command like

"toggle gl_showents; wait; wait; toggle gl_showents"

bind that to some key and you can get it to print them just once. I believe the two waits are needed...

EDIT: corrected the code
Post edited February 13, 2018 by LotBlind
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LotBlind: If someone is still interested in these, you just have to use the cl_entities command to get the game itself to tell you which entities it's currently drawing. If you don't want it to flood you, use a command like

"toggle cl_entities; wait; wait; toggle cl_entities"

bind that to some key and you can get it to print them just once. I believe the two waits are needed...
Doesn't work. All it does it disable entities and reenable them again.
avatar
LotBlind: If someone is still interested in these, you just have to use the cl_entities command to get the game itself to tell you which entities it's currently drawing. If you don't want it to flood you, use a command like

"toggle cl_entities; wait; wait; toggle cl_entities"

bind that to some key and you can get it to print them just once. I believe the two waits are needed...
avatar
PikaCommando: Doesn't work. All it does it disable entities and reenable them again.
Whoops. I meant a similar command. Replace cl_entities with gl_showents. Also you have to be in Default OpenGL render mode (don't ask me why) which might not work out the box. If it doesn't, try renaming sin.exe "Quake2.exe", a known way to get some GPUs to use the correct settings.