edit: TLDR at the bottom, where the fix is mentioned.
old thread, and probably too late for most of you,
but this (acceleration) is a known issue with older id tech engines:
these game engines force the use of the windows acceleration curve, regardless of your settings.
for example in windows 7 you will find the option "Enhanced Pointer Precision" in the mouse settings,
but even if you have unchecked this box, these old game-engines
will use whatever that setting refers to.
and don't be fooled - these old engines
do not offer raw input.
i am fairly sure that in_mouse 2 and in_mouse 3 do absolutely nothing. "back in the day", in_mouse was nothing but an on-off switch.
m_filter controls mouse smoothing/averaging, and does not control or affect acceleration.
anyway - if you are suffering from acceleration, what you want is the "MarkC fix". this is a universal fix for all games that suffer from
this specific acceleration problem.
this is a partial list of games that share this issue.
the above mentioned fix is a small and simple registry edit that flats this acceleration curve out, to be linear. this means that even though these old engines call this function, this fix has made sure that it no longer acts as acceleration.
TLDR:
MarkC Acceleration Fix. it's quick and easy to install, and also quick and easy to undo.