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Is it normal for the weapons and character models in this to look like they're jiggling slightly, as if they were made out of jello or something? It's not very noticeable when I'm moving, but it's hard to not look for it once you notice it.
Typical of Quake II games when 3d models did not have skeletons for the sake of animation. If you think it looks bad in SiN then brace yourself for Kingpin!
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Sufyan: Typical of Quake II games when 3d models did not have skeletons for the sake of animation. If you think it looks bad in SiN then brace yourself for Kingpin!
This wobbly effect along with damage skins and soundtrack in both games are reasons alone to get them. ;-)
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Sufyan: Typical of Quake II games when 3d models did not have skeletons for the sake of animation. If you think it looks bad in SiN then brace yourself for Kingpin!
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HenitoKisou: This wobbly effect along with damage skins and soundtrack in both games are reasons alone to get them. ;-)
http://www.youtube.com/watch?v=46qFe1mwcIk
skip to 0:50, the moment that must have made every player go "Whoa, what's wrong with that characer model?" before realising that's how all characters and first person weapons are going to look. Even the motorcycle in the early part of the game is warping!

Anyways, I guess the reason this is happening in Quake, Quake II and games built on these engines without modification of the animation systems is because the vertices (in laymans terms, the corners of the polygons) are not weighted against an invisible skeleton. I never modded these old games but I would not be surprised to learn that the animators had to keyframe the vertices themselves to animate them. I have rigged hands with fingers on a couple of humanoid characters but even that must have been simple compared to animating stuff without skeletons.
I have Kingpin on GOG so had chances to see even strange examples of this, that's why I'm kind of "immune" to that and welcomed to see in SiN. I think it's even speed gameplay and pace as whole world gets more alive. The only Quake2 game missing that effect is probably Daikatana but that one was changed beyond recognition.
Post edited February 02, 2014 by HenitoKisou
Oh, I didn't realize it was a common thing. I guess it's fine as long as it's not a bug on my side. Thanks!
Yeah this is a common issue with Quake II powered games, running off of their default engines, some source ports for Quake II fixed this issue (I believe), but unless the source for Kingpin and SiN are released its unlikely to be fixed, you could even notice it "back in the day"
Post edited February 03, 2014 by Lord_Kane
Oh the memories...
I saw this in Kingpin for the first time back when it was released. Bought my first 3D accelerator (Voodoo 1) and tried the game. I was like whooaaa thats how accelerated graphics looks like. I loved it!
And I still do, even though now I realize it wasnt intentional :)
I like to think of it as 'heat haze' caused by my insane magnum skillz ;)
It does look really weird though :D
Lol! That Kingpin video. Eughh It looks like his man boobs are jiggling.
Post edited October 18, 2014 by RetroCodger426