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Hello. So I've been playing Sin Gold for several months now. It started great with some run and gun action in the bank and construction zone, then I got to the Sintek Labs Missions. I've heard that some people love the stealth in this game, but I'm on the level where you're supposed to sneak into Sintek's Warehouse and I am hating the stealth mechanics, the design, everything that makes me sneak around when I just want to blow things up. I'm disliking it so much that I want to know: just how many more stealth episodes must I slog through before getting back to what I loved in the early levels? Or does it not get better at all? I like stealth in Deus Ex, but I hate it in Sin. If there are say, more than 1-2 more stealth episodes, I think I'll probably just give up, let others enjoy it for what it is and move on to another game in my Library I'll like more.

Edit for clarity: I quit playing this game before after I got stuck on the Sintek Chemical Labs(Part 1) and I couldn't see a way forward. I looked for some walkthroughs and figured out that I had made a simple mistake: I thought the first hotkey(1/!) was for selecting the pistol. When I found out that 2 is for that, tried it, and said "silly me," I played the game some more, only to arrive at the crossroads I'm at now. In case I wasn't clear enough before, when I said ". . .does it not get better at all?" I was referring to, subjectively, for me, whether or not it goes back to what I enjoyed in the early levels, or at least something close to that.
Post edited May 20, 2022 by oldgamebuff42
This question / problem has been solved by LotBlindimage
There is mostly no compulsory stealth at all. In fact, you don't even really get severely punished for failing to stay stealthy in the ones there are, except in the Warehouse 1 level that you're referring to where you have to disable the alarm before exiting.
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LotBlind: There is mostly no compulsory stealth at all. In fact, you don't even really get severely punished for failing to stay stealthy in the ones there are, except in the Warehouse 1 level that you're referring to where you have to disable the alarm before exiting.
Thanks for the reply. That settles it for me. If I have to disable an alarm on the level I'm on and there's more stealth levels to come, even if you don't get harshly penalized, then still getting penalized is a deal breaker for me. The biggest reason the game is not fun for me is because I feel like there's a tangible reward for being stealthy, so strangely(or not?) that makes me want to try and be stealthy, but Sin's stealth mechanics, like "kill x number of enemies before they activate the alarm" makes playing the game just not enjoyable for me.
Post edited June 13, 2022 by oldgamebuff42