HenitoKisou: Default OpenGL has simplified rendering without some shiny, dynamic, advanced lighting effects and displaying textures, variety of height, geometry, as you can see on very basic comparison in the same resolution (640x480). 3Dfx don't have that fog and darkness effect and can render more detals at once visible on screen. staying clear and sharp
PrimeCoder: Thanks for the explanation. I couldn't tell from screenshots.
Last question: is there any way to change ingame "Video Mode" using "Video Driver" set to "3Dfx OpenGL" to anything other than 640x480?
That only will change size of HUD, cursor and menu/loading screens but the resolution of in-game screen is still controlled by the 3Dfx driver and it's external resolution settings, the same applies for gamma, trying to change it in-game while in 3Dfx mode won't work.
I attached image what happen if you change resolution to (for example) 1024x768 Default Opengl.
Also if I remember, sinpatcher has problems with FOV of computer screens when you try access and hack stuff.