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At Biomech Factory part 2, two bio-mechs were presented as a boss. They had insanely high damage output, they basically hitscanned and killed me within a third of a second. I killed them by basically prefiring them while peeking, but I felt it was not intended that way. I went on my way thinking that it's a stupid boss design.

Later on I discovered that they would become a "regular" enemy. At the helicopter launch pad, one bio-mech drains my 70hp in a fraction of a second. Is this actually intended? Is it due to "high" fps? Is this a bug? This can't be the design of the enemy, right? I have 62.5 fps, is the game designed for 30fps and do I get twice damage or something? Compared to all other enemies, this thing is really broken.
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TheWestend: At Biomech Factory part 2, two bio-mechs were presented as a boss. They had insanely high damage output, they basically hitscanned and killed me within a third of a second. I killed them by basically prefiring them while peeking, but I felt it was not intended that way. I went on my way thinking that it's a stupid boss design.

Later on I discovered that they would become a "regular" enemy. At the helicopter launch pad, one bio-mech drains my 70hp in a fraction of a second. Is this actually intended? Is it due to "high" fps? Is this a bug? This can't be the design of the enemy, right? I have 62.5 fps, is the game designed for 30fps and do I get twice damage or something? Compared to all other enemies, this thing is really broken.
I noticed that as well but I just focused my shooting on one of them by stun-locking them with my submachine gun and aiming for the upper body/head area. It also helps to have some armor for protection.