Posted October 07, 2011
high rated
Hey everyone,
Since (like many of you) I haven't played this game in ages, I figured it would be a good idea to put together a "tips and tricks" section based on small things we noticed during playing the game all those years ago. I know that I am rusty and could use a refresher, so I'll post what knowledge I've been able to dredge up from the bottom of my brain to make SimCity more fun.
Tips & Tricks
Tip 1: Your Sims are Jerks.
What do I mean by that? They're never satisfied! No matter what you do, they'll find something to complain about. You can never lower taxes enough that some percentage won't complain about taxes. I was playing last night and saw my approval rating was in the 80s. When I was younger, I probably would have thought "Wow, I'm doing a great job!"; now all I can think is "Wow, they have it too good! I have to raise taxes or something because these jerks are on easy street!".
Tip 2: Hydroelectric power is the best power!
An old standby is to fire up the terrain editor and create Niagra Falls before you start your game. Hydro power is among the cheapest ($20/MW) power options available, you never have to replace it, and it's 100% pollution free. Even if you have to add the water post-start, it's still cheap at $25/MW. I have taken to try to play the game without cheats this time around, so I've been supplementing my initial coal plant with Hydro as I come across areas of hills as my city expands.
Tip 3: Highways are awful!
I never use highways. Way back in the day I remember reading that they caused more traffic than they alleviated, as well as causing more pollution. I don't have any evidence to back this up, but they're expensive and take up a lot of space, so that's enough for me to avoid them altogether.
Tip 4: Keep 'em close!
Sims don't like to drive far for work. I've found that if I expand my residental zones too far from the jobs, there's a "dead zone" in the middle where the Sims won't be able to get to work. In general, I make my zones 6x6. I will have on the edge Industrial, a buffer of Commercial, and then 2 of Residential. You can back them onto each other so your residents stay safe and clean (i.e. I C R R R R C I ), or stagger them. Additionally, if commercial demand is low I will make a "Residental/Commercial split zone, so I have 1 full industrial zone, a C/R split zone, and a full residential zone.
Tip 5: Jobs!
This should be obvious, but try to maintain 1 residential zone for each commercial/industrial zone.
Tip 6: Pollution!
Reduce traffic by putting in bus stops or subway. You can put in a rail system, but I've never really bothered. Here's a general question someone may have the answer to: To make a rail depot work, does it need to be adjacent to both a road tile and a rail tile? Does the rail tile have to be continuous, or can it "run into" the depot? I guess what Im asking is that does my rail have to be a non-broken line from where I want to start it to where I want to finish it (effectively taking up a space 3 wide, because the depot needs a place to go), or can I run the rail "into" the depot, so it's only 2 wide (with the rail coming in and out of both sides of the depot).
One great way to reduce pollution is to tax out the industries that produce a lot of it. As far as I know, Mining, Textiles, Automotive and Construction are the big offenders. My guess would be Petrochemicals are probably bad too. If anyone has any information on how clean each industry is relative to each other, that would be great information to share.
Tip 7: Put 'em anywhere!
Certain buildings don't require you to put them in any particular place. So long as you have 'em, they count towards the total and your Sims are pleased as punch. An example would be hospitals and schools. So long as you have them, the Sims don't mind shipping their children and sickly as far out into the boonies as you desire to shove 'em. I believe the ones where placement is not important include Hospitals, Schools, Libraries, Museums, Colleges, and (potentially) Fire Stations. Since (if you have disasters on) you can place the Fire Icon almost instantaneously, where the stations are actually located shouldn't matter. However, it's possible that certain buildings are more likely to catch on fire without a nearby fire station, I've just never tested it since I always play with "No Disasters On". Speaking of...
Tip 8: F the Fireman!
Your Sims Demand Fire Protection! But what if you knew they'd never have to worry about a fire? What I like to do is build the Fire stations to make their demands go away, but put their funding to 0 So I don't have to pay the upkeep.
Tip 9: Put airports on hills
This is a newer idea I've been working with; since it's a pain when a plane runs into a building, I've found I'm able to avoid it by putting my airport on raised terrain. Additionally, I circle the island of a hill with hydro plants, so it's actually a very effective system.
That's all I can think of for now; if I come up with more I'll be sure to post them. What are your tips and tricks that you want to share with your fellow Mayors?
-DrZ
Since (like many of you) I haven't played this game in ages, I figured it would be a good idea to put together a "tips and tricks" section based on small things we noticed during playing the game all those years ago. I know that I am rusty and could use a refresher, so I'll post what knowledge I've been able to dredge up from the bottom of my brain to make SimCity more fun.
Tips & Tricks
Tip 1: Your Sims are Jerks.
What do I mean by that? They're never satisfied! No matter what you do, they'll find something to complain about. You can never lower taxes enough that some percentage won't complain about taxes. I was playing last night and saw my approval rating was in the 80s. When I was younger, I probably would have thought "Wow, I'm doing a great job!"; now all I can think is "Wow, they have it too good! I have to raise taxes or something because these jerks are on easy street!".
Tip 2: Hydroelectric power is the best power!
An old standby is to fire up the terrain editor and create Niagra Falls before you start your game. Hydro power is among the cheapest ($20/MW) power options available, you never have to replace it, and it's 100% pollution free. Even if you have to add the water post-start, it's still cheap at $25/MW. I have taken to try to play the game without cheats this time around, so I've been supplementing my initial coal plant with Hydro as I come across areas of hills as my city expands.
Tip 3: Highways are awful!
I never use highways. Way back in the day I remember reading that they caused more traffic than they alleviated, as well as causing more pollution. I don't have any evidence to back this up, but they're expensive and take up a lot of space, so that's enough for me to avoid them altogether.
Tip 4: Keep 'em close!
Sims don't like to drive far for work. I've found that if I expand my residental zones too far from the jobs, there's a "dead zone" in the middle where the Sims won't be able to get to work. In general, I make my zones 6x6. I will have on the edge Industrial, a buffer of Commercial, and then 2 of Residential. You can back them onto each other so your residents stay safe and clean (i.e. I C R R R R C I ), or stagger them. Additionally, if commercial demand is low I will make a "Residental/Commercial split zone, so I have 1 full industrial zone, a C/R split zone, and a full residential zone.
Tip 5: Jobs!
This should be obvious, but try to maintain 1 residential zone for each commercial/industrial zone.
Tip 6: Pollution!
Reduce traffic by putting in bus stops or subway. You can put in a rail system, but I've never really bothered. Here's a general question someone may have the answer to: To make a rail depot work, does it need to be adjacent to both a road tile and a rail tile? Does the rail tile have to be continuous, or can it "run into" the depot? I guess what Im asking is that does my rail have to be a non-broken line from where I want to start it to where I want to finish it (effectively taking up a space 3 wide, because the depot needs a place to go), or can I run the rail "into" the depot, so it's only 2 wide (with the rail coming in and out of both sides of the depot).
One great way to reduce pollution is to tax out the industries that produce a lot of it. As far as I know, Mining, Textiles, Automotive and Construction are the big offenders. My guess would be Petrochemicals are probably bad too. If anyone has any information on how clean each industry is relative to each other, that would be great information to share.
Tip 7: Put 'em anywhere!
Certain buildings don't require you to put them in any particular place. So long as you have 'em, they count towards the total and your Sims are pleased as punch. An example would be hospitals and schools. So long as you have them, the Sims don't mind shipping their children and sickly as far out into the boonies as you desire to shove 'em. I believe the ones where placement is not important include Hospitals, Schools, Libraries, Museums, Colleges, and (potentially) Fire Stations. Since (if you have disasters on) you can place the Fire Icon almost instantaneously, where the stations are actually located shouldn't matter. However, it's possible that certain buildings are more likely to catch on fire without a nearby fire station, I've just never tested it since I always play with "No Disasters On". Speaking of...
Tip 8: F the Fireman!
Your Sims Demand Fire Protection! But what if you knew they'd never have to worry about a fire? What I like to do is build the Fire stations to make their demands go away, but put their funding to 0 So I don't have to pay the upkeep.
Tip 9: Put airports on hills
This is a newer idea I've been working with; since it's a pain when a plane runs into a building, I've found I'm able to avoid it by putting my airport on raised terrain. Additionally, I circle the island of a hill with hydro plants, so it's actually a very effective system.
That's all I can think of for now; if I come up with more I'll be sure to post them. What are your tips and tricks that you want to share with your fellow Mayors?
-DrZ