Posted July 26, 2015
(posted for the sale this weekend, but relevant no matter what.)
"It works as advertised, including (as far as I know) all the user mod's that can be applied. For me, I was looking for a SC2000 with updated graphics, and better and nicer playability.
The deal breaker for me was the *odd* look of the simulation: you would see cars, trucks and whatever zooming along the road, and, then, at some point, they would just kind of fade away.
I imagine the talk during development at EA/Origin went something along the lines of:
o "doesn't look realistic, even SC2000 *looked* like a city grinding away..."
- "doesn't matter, look at those *buildings*, the *detail*..."
o "but what are we simulating? Our vehicles and peeps look like a bunch of fancy cut-scenes, all kind of pasted together."
- "no one will notice, trust us."
Sim City/Sim City 5 sort of addresses some of these problems, but, based on my limited play, there are some serious bugs which currently look like they will *never* be fixed."
"It works as advertised, including (as far as I know) all the user mod's that can be applied. For me, I was looking for a SC2000 with updated graphics, and better and nicer playability.
The deal breaker for me was the *odd* look of the simulation: you would see cars, trucks and whatever zooming along the road, and, then, at some point, they would just kind of fade away.
I imagine the talk during development at EA/Origin went something along the lines of:
o "doesn't look realistic, even SC2000 *looked* like a city grinding away..."
- "doesn't matter, look at those *buildings*, the *detail*..."
o "but what are we simulating? Our vehicles and peeps look like a bunch of fancy cut-scenes, all kind of pasted together."
- "no one will notice, trust us."
Sim City/Sim City 5 sort of addresses some of these problems, but, based on my limited play, there are some serious bugs which currently look like they will *never* be fixed."
Post edited August 18, 2015 by pjmoy