I've just bought the game and just arrived at the Oracle part, and yeah it's driving me crazy too.
Combat is very annoying when you have to click instead of using the slash combat controls for the main character. I'd expect the NPCs to act like "Granddad" and just do their own thing without any guidance from me, but that doesn't appear to be the case.
I checked the manual, and there are a couple of things you can do to make things easier on yourself.
The first is to just have all party members selected at all times. You can do that by dragging your left mouse key around all the "heroes".
The second thing is the button "d". It activates (or deactivates) dispersal mode. From the manual:
Dispersal mode can be used to assign selected heroes to attack multiple enemies or a single enemy. Pressing the D key toggles Dispersal mode on and off. When turned off, your selected secondary heroes will choose an enemy nearby the clicked-on target, while the primary character attacks the selected target. Dispersal mode is therefore best used against groups of enemies. When turned on all selected heroes will attack the selected target as normal. When Dispersal mode is activated, a white chain will connect the hero portraits in the top left-hand corner of the screen. The chain shows that the heroes are linked and will therefore all attack the same enemy.
The third thing you can do is set up automated firing of magic and ranged weapons. From the manual:
Automated firing of magic and ranged weapons Heroes can be set to automatically fire a set number of shots at a target, using magic or ranged weapons, while you take control of another hero. For example: Select Sekune and equip her with magic or a ranged weapon.
Using F5 – F8, select the number of shots you wish Sekune to fire (F5 = 1 shot, F6 = 3 shots, F7 =5 shots, F8 = infinite shots). Click on an enemy you wish to attack. Sekune will now fire one shot. To get Sekune to fire the rest of her allotted shots, select another hero, David. Once David is selected, Sekune will proceed to fire off the rest of her allotted shots. She will stop firing when all her allotted shots have been fired, she’s run out of ammunition/magic energy, or the enemy is dead. If the enemy goes out of her line of sight she will stop firing. If and when the enemy comes back into her line of sight she will resume her attack.
So knowing this, I've set the shots to be infinite and just have dispersal mode off so the npc's in my party shoot other things than what I'm attacking.
Post edited September 30, 2015 by Jinxtah