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Yo. I started to play this awesome game few days back, and I found this annoying little piece of bug(?). It's when I start to snipe and target enemy's head, the hit % is 2-7%. Then I put all AP's to the aiming and got 100%. Then I shoot and the shot goes miles away from target.

I actually tested this. I took one enemy's head to my crosshairs, dumped 1-10 AP's and always got something like 90-100% hit probability and shot and the shot goes way off. It took seven shots to make a hit, and all this with +90 hit-%

Then again, if I target enemy's body generally (hit % 25-30), and dump 15-20 AP's, I get 85-90% hit probability, and 9 out of 10 shots hit like it should. I remember few years back when I last played this game, there were nothing like this. Altough this is first time I play on Hard difficulty, so is it something to do with it, or is this bug messing up the hit %, or is this just space-type stuff you just don't understand?
This question / problem has been solved by atkesimage
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tha_m: Yo. I started to play this awesome game few days back, and I found this annoying little piece of bug(?). It's when I start to snipe and target enemy's head, the hit % is 2-7%. Then I put all AP's to the aiming and got 100%. Then I shoot and the shot goes miles away from target.
Heya
Do you run any of the mods with your game?
According to this thread in Strategy Core forum, SaveMod and FastMod may interfere with headshot percentages.

http://www.strategycore.co.uk/forums/topic/3286-savemod-and-fastmod-bugs/page__hl__kilobak
Yup. Save mod was guilty. Thanks for the answer