Posted October 27, 2016
OK, I cannot open the last zone, just a black screen. Well, I did use the NoPanzerklein Mod and they had Panzerkleins anyway, so I may remove this and start over. The less mods, the better. The journey was fun, though and I learned a lot on how to play the game so far.
Next run I do not play as Scout (they are useless if you don't go melee), the Sniper has nearly the same stealth but much better spot and shooting. In the end of the last missions, myself as a Scout and Eagle as a Sniper wiped whole maps alone, while the others waited at the entrance (slow but save and fun).
I may just play a Sniper myself and with Eagle we will be even deadlier.
You really need:
1. 2xStealth class (Sniper over Scout)
2. 1xDamage class - Sniper
3. 1xMedic
4. 2xDamage taking classes (Grenadier can take most, cannot hide well, get crazy evasion)
The damage taking classes are there to take burst damage, if you are spawned into a place and directly face the enemy with no chance to hide. They can later operate your Panzerkleins.
Grenadiers have skills to boost area damage.
The only feasible weapon against many enemies are explosives, machine guns (Soldier) rarely hit more than one target and that only at a short distance. The Grenadier can easily throw that far or use a rocket launcher, which he has a perk for.
A real medic is essential IMHO, I had it quite often where I was an hour into a map and then my main character or another important one suffered a percentage ability drop (effectively halfs your damage and precision), with noone able to cure it.
No Engineers, Grenadiers can get the engineering skill also easily up to 70+ and open most locks or set up booby traps that take down half of the building. Any lock can be shot anyway, I think the engineering skill is only useful to maximize the damage of traps.
So: 3xSniper, 1xMedic, 2xGrenadier :D
Next run I do not play as Scout (they are useless if you don't go melee), the Sniper has nearly the same stealth but much better spot and shooting. In the end of the last missions, myself as a Scout and Eagle as a Sniper wiped whole maps alone, while the others waited at the entrance (slow but save and fun).
I may just play a Sniper myself and with Eagle we will be even deadlier.
You really need:
1. 2xStealth class (Sniper over Scout)
2. 1xDamage class - Sniper
3. 1xMedic
4. 2xDamage taking classes (Grenadier can take most, cannot hide well, get crazy evasion)
The damage taking classes are there to take burst damage, if you are spawned into a place and directly face the enemy with no chance to hide. They can later operate your Panzerkleins.
Grenadiers have skills to boost area damage.
The only feasible weapon against many enemies are explosives, machine guns (Soldier) rarely hit more than one target and that only at a short distance. The Grenadier can easily throw that far or use a rocket launcher, which he has a perk for.
A real medic is essential IMHO, I had it quite often where I was an hour into a map and then my main character or another important one suffered a percentage ability drop (effectively halfs your damage and precision), with noone able to cure it.
No Engineers, Grenadiers can get the engineering skill also easily up to 70+ and open most locks or set up booby traps that take down half of the building. Any lock can be shot anyway, I think the engineering skill is only useful to maximize the damage of traps.
So: 3xSniper, 1xMedic, 2xGrenadier :D
Post edited October 31, 2016 by disi