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Someone please fucking tell me that there aren't any other bullshit missions like it in this game. Because if there are I think I'm just going to uninstall now and save myself the trouble.
What was it that you didn't like about the mission?
My entire beef with that mission is that, at the very end, it goes from being a strategy game to being a puzzle game. There is a very specific course of action they want you to take at that point (namely using the dartguns to instakill the two guards near the bottom of the room), and the time frame they give you is ridiculously narrow.

Like yeah, I get this is literally a ticking time bomb scenario, but jesus game, mind giving me a little room to work with here? Every time my engineer tried to disarm a third bomb, it would be removed... and then immediately trigger the explosion for some arbitrary reason and fail the mission. There was no clear indication of why that kept happening and I ultimately had to fall back on some internet guide because lord knows the game wasn't bothering to tell me what I did wrong.
You can shoot armed bombs...
There are a number of ways to do this mission and some don't even require you to disarm the bombs at all. It is a frustrating mission though.
I've killed most of guards in that room on first move, and then one or two engineers disarmed bombs quickly.

No, there woluld be no another missions based on time ticking.
In the first few tries I had some real difficulty trying to get through this mission, but I found that it can be won fairly easily, if you enter the bomb-room from both sides. Just getting there was a dangerous path, with those patrols moving about in the tunnels.

A good trick is to get to the first bomb on the west side of the room before the enemy can get there to arm it. If the first bomb is armed, then the time limit starts and I think you only have 3 turns to resolve the situation. That could be why the building blew up even though you disarmed the last bomb, seemingly in the nick of time, only to find out the building blew up on you anyway...

Entering from both sides of the room, and getting into the right position near that first bomb will stop the enemy from arming it, which stops the 3 turn time limit, and doesn’t cue the cut-scenes of the enemy arming a new bomb each new turn. Once I had my team use the tactic of converging from both sides, I was able to finish this level, using just grenades and standard weapons. :)