Posted April 10, 2025

Arthandas
Witch Hunter
Registered: Jan 2010
From Poland

gwektro
New User
Registered: Oct 2018
From United States
Posted April 15, 2025
I have 'feedback' but ultimately its just so much to post, ill make a few points to bring attention to it. This is just off my head from when I played it a week or so ago.
"Fixed audio volume and panning for a more balanced sound experience."
No idea if the GOG team seriously knows how completely awful this is with the new update, but it essentially killed the audio engine for the game. Just tons wrong with volume levels of so many sounds, new bugs never before had with any ver. of the game. Audio cutting vs fading on cutscenes, ambience in menus, some just not playing at times, etc. Just so much got messed up. I'd be cool to see someone really knowledgeable with the game try to note all the issues with it.
Also, the alt+tab "fix" is completely not fixed at all or even tweaked. I dont even know what that patch note means. It still freezes the entire OS/PC when you do it. Modders fixed that years ago. So this version is now a liability to my machine if I dont just add the modder fix.
The DX wrapper [at default unchanged settings] combined with the controller .dll used to recognize inputs for these updates jumps both my CPU/GPU usage by double. CPU is at 30% vs. 12-15. GPU can jump to 100% on cutscenes, pause screens? Which is funny because SH4 is light on everything & could actually run on anything smoothly. If I remove 'em both with modder .dll's, its fine again. So these files are just jumping resource usage by a lot, noticed this with the Resident Evil titles too. I guess this is standard for the new updates with this program because of what its doing?
Controller optimization could still be improved with unified sensitivity w/ hor. + vert. since vertical is still higher than intended. IDK if native analog could be added, but obviously that'd be incredible for the PC port since it never had it.
I have a suggestion for this 'preservation program' too. This game has been fixed for many years by groups of modders/volunteer developers with efforts to do the same thing GOGs team is trying to redo? Feel like highlighting community efforts is a big deal with a lot of these titles added to the program vs. just attempting to do it all on your own. At least that is how its being advertised anyways. These patches are kinda hit or miss from my experience with a few titles already.
"Fixed audio volume and panning for a more balanced sound experience."
No idea if the GOG team seriously knows how completely awful this is with the new update, but it essentially killed the audio engine for the game. Just tons wrong with volume levels of so many sounds, new bugs never before had with any ver. of the game. Audio cutting vs fading on cutscenes, ambience in menus, some just not playing at times, etc. Just so much got messed up. I'd be cool to see someone really knowledgeable with the game try to note all the issues with it.
Also, the alt+tab "fix" is completely not fixed at all or even tweaked. I dont even know what that patch note means. It still freezes the entire OS/PC when you do it. Modders fixed that years ago. So this version is now a liability to my machine if I dont just add the modder fix.
The DX wrapper [at default unchanged settings] combined with the controller .dll used to recognize inputs for these updates jumps both my CPU/GPU usage by double. CPU is at 30% vs. 12-15. GPU can jump to 100% on cutscenes, pause screens? Which is funny because SH4 is light on everything & could actually run on anything smoothly. If I remove 'em both with modder .dll's, its fine again. So these files are just jumping resource usage by a lot, noticed this with the Resident Evil titles too. I guess this is standard for the new updates with this program because of what its doing?
Controller optimization could still be improved with unified sensitivity w/ hor. + vert. since vertical is still higher than intended. IDK if native analog could be added, but obviously that'd be incredible for the PC port since it never had it.
I have a suggestion for this 'preservation program' too. This game has been fixed for many years by groups of modders/volunteer developers with efforts to do the same thing GOGs team is trying to redo? Feel like highlighting community efforts is a big deal with a lot of these titles added to the program vs. just attempting to do it all on your own. At least that is how its being advertised anyways. These patches are kinda hit or miss from my experience with a few titles already.

Rozekail
New User
Registered: Sep 2013
From United States
Posted April 17, 2025

"Fixed audio volume and panning for a more balanced sound experience."
No idea if the GOG team seriously knows how completely awful this is with the new update, but it essentially killed the audio engine for the game. Just tons wrong with volume levels of so many sounds, new bugs never before had with any ver. of the game. Audio cutting vs fading on cutscenes, ambience in menus, some just not playing at times, etc. Just so much got messed up. I'd be cool to see someone really knowledgeable with the game try to note all the issues with it.
Also, the alt+tab "fix" is completely not fixed at all or even tweaked. I dont even know what that patch note means. It still freezes the entire OS/PC when you do it. Modders fixed that years ago. So this version is now a liability to my machine if I dont just add the modder fix.
The DX wrapper [at default unchanged settings] combined with the controller .dll used to recognize inputs for these updates jumps both my CPU/GPU usage by double. CPU is at 30% vs. 12-15. GPU can jump to 100% on cutscenes, pause screens? Which is funny because SH4 is light on everything & could actually run on anything smoothly. If I remove 'em both with modder .dll's, its fine again. So these files are just jumping resource usage by a lot, noticed this with the Resident Evil titles too. I guess this is standard for the new updates with this program because of what its doing?
Controller optimization could still be improved with unified sensitivity w/ hor. + vert. since vertical is still higher than intended. IDK if native analog could be added, but obviously that'd be incredible for the PC port since it never had it.
I have a suggestion for this 'preservation program' too. This game has been fixed for many years by groups of modders/volunteer developers with efforts to do the same thing GOGs team is trying to redo? Feel like highlighting community efforts is a big deal with a lot of these titles added to the program vs. just attempting to do it all on your own. At least that is how its being advertised anyways. These patches are kinda hit or miss from my experience with a few titles already.

TheInsaneOtaku
New User
Registered: Nov 2016
From Canada
Posted April 22, 2025
I'm genuinely pretty disappointed in this "GOG Preservation Program" update. Most of my XInput controllers do not work, to which I have looked for solutions on Reddit and contacted support about in general. The controllers are literally working on a white listing system where individual models are added for support (see the dixi.ini file for listed controllers). The controller support is borked in general and has a plethora of issues. Tons of other audio bugs that never existed before this have been introduced. Like, did GOG even test this release at all? It's insanely embarrassing and borders on false advertising. We will probably have to wait for new mods or reinstall old mods to fix a lot of these issues. This update seems like it broke more than it fixed, and didn't fix half of what it set out to properly.