Posted September 12, 2013
As much as I love this game with all my heart, I have to admit this game has some pretty severe flaws, and on the road to the steam release, I'd like to propose a checklist of things that need fixing, from most severe to least severe. For the record, I was The Hobo King on the Greenlight page.
More detailed graphics options. I'd kill to be able to turn off things like AA or the filter effects, or fiddle with the FOV.
Mouse driven menus.
Client or launcher graphics options.
Gamepad binding/alt control schemes. The default ones can get a little awkward.
Further clarification of what agents can use what weapons. That one really screwed me over at times.
Less awkward holdups.
Keeping a crouched agent crouched when given a move order.
Make the spy silent, as it's really weird having guards following the spy for no reason, and makes it awkward to pull off some rescues.
Reworking the rat objective. It feels a bit RNG as well as being annoying on a pacifist/stealth run.
Nice to haves/somewhat difficult requests.
Less suicidal pathing.
Making the puzzles optional. I felt that they were good, but they screwed with the pace of the game.
Rework the spy's pull, it's crazy exploitable. A brief "Look, a distraction!" or something like that might be cool.
I understand the massive amounts of bad luck and hard work that have gone in to this game, so I can sympathise if you guys can't deliver on some of these. All the best.
More detailed graphics options. I'd kill to be able to turn off things like AA or the filter effects, or fiddle with the FOV.
Mouse driven menus.
Client or launcher graphics options.
Gamepad binding/alt control schemes. The default ones can get a little awkward.
Further clarification of what agents can use what weapons. That one really screwed me over at times.
Less awkward holdups.
Keeping a crouched agent crouched when given a move order.
Make the spy silent, as it's really weird having guards following the spy for no reason, and makes it awkward to pull off some rescues.
Reworking the rat objective. It feels a bit RNG as well as being annoying on a pacifist/stealth run.
Nice to haves/somewhat difficult requests.
Less suicidal pathing.
Making the puzzles optional. I felt that they were good, but they screwed with the pace of the game.
Rework the spy's pull, it's crazy exploitable. A brief "Look, a distraction!" or something like that might be cool.
I understand the massive amounts of bad luck and hard work that have gone in to this game, so I can sympathise if you guys can't deliver on some of these. All the best.
Post edited September 12, 2013 by Angrytemplar