Posted January 25, 2019
ConsulCaesar: Is this known for sure? I have read it several times over the years, but I think I remember someone at CivFanatics testing the game and concluding that this was only a myth.
I'm pretty sure it is. In my test I took a settler and noted where its blue circle was placed. I then opened the editor, placed a bunch of invisible resources, and ended turn (the blue circles only recalculate at the start of your turn). The next turn the blue circle had moved to take advantage of the resources I couldn't see. It is possible that this was just random variability in the algorithm (as my testing was hardly rigorous) but it certainly did appear to be taking it into account. Bookwyrm627: Is rushing wonders more expensive simply because they are bigger projects (needs more hammers), or is there an extra 'tax' on rushing wonder production because it is a wonder?
Wonders cost twice as much to rush. So if you need 80 more hammers to complete a wonder, it'll cost the same as a building that still has 160 hammers required. Rushing wonders is something you should only do if you need to guarantee you get it.
myconv: How does harbor work? I got great lighthouse. In one city with a harbor.I have each of the three trade routes giving 1 commerce. In another city I got one of the three trade routes giving 4 commerce, and the rest giving 1. Well this gets into, how do trade routes even work?
Basically trade routes can form between any two cities that are connected. The longer a trade route remains stable, and the bigger the city you're connected to, the more money it brings in. I don't know the exact math off the top of my head, since you actually have very little control over trade connections. Best you can do is keep open borders long-term with another nation to let lots of trade routes flourish. myconv: Having to memorize the names of wonders a tech gives then find each one in a list that seems to show them in random order. on a completely different screen. Surely there is a much better way?
No, there is not. The even bigger annoyance is in remembering the AI's tech preferences. If you know which technologies the AI prefers, you can focus on wonders that are unlocked by techs it's unlikely to have researched. The Great Library is notorious for this since the AI has a very low priority for the aesthetics tech so the player can almost always get there first. I can never remember the other ones, since it's a bit more subtle (note every AI has the same priorities; some go hard on the religious route, others won't even have mysticism by the medieval era...)
Post edited January 25, 2019 by Darvin