Posted May 22, 2017
Note: I haven't played Civ V or VI.
So I was thinking on the matter of strategic resource, and how someone in the age of steam might be missing coal or iron in order to build their railroad.
So, then I though, "Why not offer an alternative to corporations and trade?" Like, wood or when discovered, diesel or electrical power. (And Uranium for the reckless.)
My thoughts went further, and I thought, "Wouldn't it be neat to set the standards for your civilization, in addition to the civics?"
For example, trade could go from no standards, to barter, and onward from there, which each system having advantages and disadvantages, some requiring a bonus resource or strategic resource to use.
And others, like electric rail could have a choice that when electric rail becomes viable, you can either pay to switch to electric rail and upgrade all rails at once (at great cost) or have workers upgrade the existing lines as you order them around.
As a side thought, I thought that when it came time to go from one age to the next that for one reason or another, there might be part of your civilization that don't advance, such as being too far out of reach to easily supply with the needed upgrades, lacking the actual resources to advance, or simply out of political spite. (Resistance to change)
So those are just some thoughts and ideas I had on the series. What are yours?
So I was thinking on the matter of strategic resource, and how someone in the age of steam might be missing coal or iron in order to build their railroad.
So, then I though, "Why not offer an alternative to corporations and trade?" Like, wood or when discovered, diesel or electrical power. (And Uranium for the reckless.)
My thoughts went further, and I thought, "Wouldn't it be neat to set the standards for your civilization, in addition to the civics?"
For example, trade could go from no standards, to barter, and onward from there, which each system having advantages and disadvantages, some requiring a bonus resource or strategic resource to use.
And others, like electric rail could have a choice that when electric rail becomes viable, you can either pay to switch to electric rail and upgrade all rails at once (at great cost) or have workers upgrade the existing lines as you order them around.
As a side thought, I thought that when it came time to go from one age to the next that for one reason or another, there might be part of your civilization that don't advance, such as being too far out of reach to easily supply with the needed upgrades, lacking the actual resources to advance, or simply out of political spite. (Resistance to change)
So those are just some thoughts and ideas I had on the series. What are yours?