Posted May 21, 2017
Do you have options you like playing with?
Advanced/Options
You might want to try enabling the clock--you will thank me ;) Also the NumPad help is great, especially for exploring the map in the first stages of the game.
Automated workers is something that can be helpful when you have many cities, but not in the beginning.
Hight detail terrain, if your computer can take it. Also Show city radius.
In the very beginning, it might be helpful to disable the Wait at the end of turn, for exploring when you have very few units. But if you do not mind pushing Enter, or clicking int the End Turn button, it is always better to control when your turn finishes manually. Still, it makes for a more fluid game at first.
Eventually, with lots ot units, you may profit from the Quick combat, Do not zoom for combat... But that is when you have lots of battles at the same time.
Added: Also, it may be obvious, or not, since some people may miss it, but you can set the native resolution for your monitor and play fullscreen (recommended). The interface looks fine even at very high resolutions (tested up to 2560x1440 here).
Advanced/Options/Graphics
https://www.gog.com/forum/sid_meiers_civilization_series/does_warlords_support_widescreen_resolution/post2
Added2: Not an option but a practice: Did you know that you can name the geographic features in your map? A bit like in Alpha Centauri. It really adds to the game...
Advanced/Options
You might want to try enabling the clock--you will thank me ;) Also the NumPad help is great, especially for exploring the map in the first stages of the game.
Automated workers is something that can be helpful when you have many cities, but not in the beginning.
Hight detail terrain, if your computer can take it. Also Show city radius.
In the very beginning, it might be helpful to disable the Wait at the end of turn, for exploring when you have very few units. But if you do not mind pushing Enter, or clicking int the End Turn button, it is always better to control when your turn finishes manually. Still, it makes for a more fluid game at first.
Eventually, with lots ot units, you may profit from the Quick combat, Do not zoom for combat... But that is when you have lots of battles at the same time.
Added: Also, it may be obvious, or not, since some people may miss it, but you can set the native resolution for your monitor and play fullscreen (recommended). The interface looks fine even at very high resolutions (tested up to 2560x1440 here).
Advanced/Options/Graphics
https://www.gog.com/forum/sid_meiers_civilization_series/does_warlords_support_widescreen_resolution/post2
Added2: Not an option but a practice: Did you know that you can name the geographic features in your map? A bit like in Alpha Centauri. It really adds to the game...
Post edited May 21, 2017 by Carradice