Posted March 25, 2020
After 200 hours this is my rankings from best to worst :
Financial
Aggressive
Organized
Charismatic
Creative
Protective
Industrious
Philosophical
Expansive
Imperialistic
Spiritual
Here's why :
Financial
Out the gate this is a massive boost to your research AND lets you make/take lots of cities fast. Also, it stays useful for the duration of the game.
Aggressive
Rush, rush, rush!!! With this trait you can IMMEDIATELY topple your nearby foe and have a permanent lead with an amazing gem starter city. After that the game is cake.
Organized
A weaker version of financial's boost, BUT you also make lighthouses, courthouses, and factories faster. ALL of which are essential buildings.
Charismatic
Your armies get one or two more levels that make them brutal. ALSO you get three extra happy people for every city (one just because, one for monument (so immediately), and one for broadcast tower.
Creative
That +2 culture means new cities turn into crosses almost immediately, which means you can build without food right next to it. ALSO, library rush! Get that going ASAP and you will skyrocket down the tech tree. And theater and coliseum are there too for some reason.
Industrious
You can get all the wonders you want. Forge is okay, too, but the research for it is too expensive to be a fair trade off.
Philosophical
Just load up on specialists and you can have some MEGA MONSTER CITIES by end game, and universities are nice too.
Protective
Definitely a weaker version of aggressive and charismatic, but can be useful to dig your heels in if you're not a war monger.
Expansive
+2 Heath per city? Whoopty freaking doo! Who cares??? Sick is such a non-issue. It's minus 1 food each. 1! WHO CARES?! It SHOULD be like financial but for food. Granary is NOT important, you grow just fast enough to not have rioters without it. Harbor is nice, but it only matters if you're on water.
Imperialistic
Great generals drop out of the sky left and right as you fight, who cares? And you'll make MAYBE 5 to 8 settlers, again, WHO CARES???
Spiritual
Ugh. Gross. No anarchy? Who are these people swapping civics left and right? And temples. You need ONE temple at mid game and by the time you need more they take a couple turns. Absolute garbage. The only way this would be even CLOSE to good is if it gave you're priests bonuses, it applies to ALL religious buildings, AND it guaranteed spread of religion.
Opinions?
EDIT :
Oh, and Darius I is the best because Organized compounds with Financial. And apothecary makes public health a non-issue.
While Sitting Bull is the worst. Dog soldiers are at odds with Archers on the tech tree, and since totem pole boosts archer as well as protective it's the clear choice. But without and means to expand rapidly it's moot. Complete trash.
Financial
Aggressive
Organized
Charismatic
Creative
Protective
Industrious
Philosophical
Expansive
Imperialistic
Spiritual
Here's why :
Financial
Out the gate this is a massive boost to your research AND lets you make/take lots of cities fast. Also, it stays useful for the duration of the game.
Aggressive
Rush, rush, rush!!! With this trait you can IMMEDIATELY topple your nearby foe and have a permanent lead with an amazing gem starter city. After that the game is cake.
Organized
A weaker version of financial's boost, BUT you also make lighthouses, courthouses, and factories faster. ALL of which are essential buildings.
Charismatic
Your armies get one or two more levels that make them brutal. ALSO you get three extra happy people for every city (one just because, one for monument (so immediately), and one for broadcast tower.
Creative
That +2 culture means new cities turn into crosses almost immediately, which means you can build without food right next to it. ALSO, library rush! Get that going ASAP and you will skyrocket down the tech tree. And theater and coliseum are there too for some reason.
Industrious
You can get all the wonders you want. Forge is okay, too, but the research for it is too expensive to be a fair trade off.
Philosophical
Just load up on specialists and you can have some MEGA MONSTER CITIES by end game, and universities are nice too.
Protective
Definitely a weaker version of aggressive and charismatic, but can be useful to dig your heels in if you're not a war monger.
Expansive
+2 Heath per city? Whoopty freaking doo! Who cares??? Sick is such a non-issue. It's minus 1 food each. 1! WHO CARES?! It SHOULD be like financial but for food. Granary is NOT important, you grow just fast enough to not have rioters without it. Harbor is nice, but it only matters if you're on water.
Imperialistic
Great generals drop out of the sky left and right as you fight, who cares? And you'll make MAYBE 5 to 8 settlers, again, WHO CARES???
Spiritual
Ugh. Gross. No anarchy? Who are these people swapping civics left and right? And temples. You need ONE temple at mid game and by the time you need more they take a couple turns. Absolute garbage. The only way this would be even CLOSE to good is if it gave you're priests bonuses, it applies to ALL religious buildings, AND it guaranteed spread of religion.
Opinions?
EDIT :
Oh, and Darius I is the best because Organized compounds with Financial. And apothecary makes public health a non-issue.
While Sitting Bull is the worst. Dog soldiers are at odds with Archers on the tech tree, and since totem pole boosts archer as well as protective it's the clear choice. But without and means to expand rapidly it's moot. Complete trash.
Post edited March 25, 2020 by NicNacPattyMac