Posted June 26, 2016
Hello, everyone!
I have encountered a peculiar issue with the relationship between the psych readout for a base and the actual population of the base as it pertains to—what else?—drones; namely, there are many, many more drones than should be allowed given facilities, secret projects, and police.
For example, one of my oldest production bases, “Neuron C-1,” has a psych readout as follows:
Unmodified: Five Drones (to be expected)
Psych: Five Drones (Psych is at 10%, also to be expected)
Facilities: Five Workers (Rec. Commons, Network Node with Virtual World)
Secret Projects: One Talent, Four Workers (The Human Genome Project)
But the actual base population is given as:
One Talent, Two Workers, Two Drones
I am playing as Yang on Transcend Ironman difficulty, basic SMAC (not Crossfire), without mods of any kind (just the basic GOG installer). Also, I should mention that I do not use governors or automation until my empire becomes a bureaucratic nightmare (which hasn’t happened in this save file—yet).
I first played Alpha Centauri a few years ago, and this is my first game since then, so I’m a little rusty. I am by no means a TBS or 4X “master,” but as someone who appreciates strategy games and has spent hundreds of hours on-and-off playing games such as MoOII, Civ4, Medieval II, and others on the more high-powered difficulties, I’m a bit disappointed in myself that I cannot suss out the cause of this problem.
Before posting this, I did a little experiment in-game by loading my save and ending my turn several times before quitting without saving; while “Neuron C-1” should have experienced Drone Riots (# of Drones > # of Talents), it did not after five successive turns.
Part of me is inclined to label this purely as a graphical bug, but the rest is not so certain. I have a few other theories, but I’d rather a SMAC veteran explain what is actually happening in the game than some casual player like myself spouting some harebrained nonsense.
Thank you in advance!
I have encountered a peculiar issue with the relationship between the psych readout for a base and the actual population of the base as it pertains to—what else?—drones; namely, there are many, many more drones than should be allowed given facilities, secret projects, and police.
For example, one of my oldest production bases, “Neuron C-1,” has a psych readout as follows:
Unmodified: Five Drones (to be expected)
Psych: Five Drones (Psych is at 10%, also to be expected)
Facilities: Five Workers (Rec. Commons, Network Node with Virtual World)
Secret Projects: One Talent, Four Workers (The Human Genome Project)
But the actual base population is given as:
One Talent, Two Workers, Two Drones
I am playing as Yang on Transcend Ironman difficulty, basic SMAC (not Crossfire), without mods of any kind (just the basic GOG installer). Also, I should mention that I do not use governors or automation until my empire becomes a bureaucratic nightmare (which hasn’t happened in this save file—yet).
I first played Alpha Centauri a few years ago, and this is my first game since then, so I’m a little rusty. I am by no means a TBS or 4X “master,” but as someone who appreciates strategy games and has spent hundreds of hours on-and-off playing games such as MoOII, Civ4, Medieval II, and others on the more high-powered difficulties, I’m a bit disappointed in myself that I cannot suss out the cause of this problem.
Before posting this, I did a little experiment in-game by loading my save and ending my turn several times before quitting without saving; while “Neuron C-1” should have experienced Drone Riots (# of Drones > # of Talents), it did not after five successive turns.
Part of me is inclined to label this purely as a graphical bug, but the rest is not so certain. I have a few other theories, but I’d rather a SMAC veteran explain what is actually happening in the game than some casual player like myself spouting some harebrained nonsense.
Thank you in advance!
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