Posted June 09, 2016
The manual specifically states that each turn is one year on the clock and that there's a specific progression to each turn regarding neutral and enemy movements, notifications, and player movements (page 19), but I keep seeing behaviors that suggest otherwise. I feel really foolish about this lack of understanding so I hope it's ok to really go into detail about the behaviors in question. My confusion began to set in when using my Formers to build improvements around my first base; I would find that improvements that should have taken several turns to complete would be completed while I sent units around to explore. The explorer unit would move and then I'd get a notification that this 4 turn improvement was finished and my Former needed to know what to make next. My fascination with the overall game (I can already tell this game is amazing) outweighed my confusion at the time, but as the game went on, more time related confusion began to occur. I started to get into technologies, which have a very concrete interval between the discoveries of technologies, but just like with the improvements, halfway through sending my units around, I'd get a notification that a technology with a multiple turn wait time has been discovered without a single turn going by. I looked down at the mission year section of the UI and saw to my utter confusion that somehow 40 years (40 turns right?) had gone by. I realize these games are infamous for making a mockery of people's time, but this was ridiculous. I knew for a fact I hadn't clicked the END TURN prompt on the UI 40 times so this time, I selected a unit in order to move it with my eyes glued on the mission year section. As I clicked to send my unit on its way, the mission year section hopped from 2140 to 2143 and once again another improvement miraculously completes...what the hell is going on? My utter confusion comes from the fact that at least in the most recent Civilization titles, there's a very clear distinction between turns: units can only move so much, all the tickers for technology and build times go down only between clicks of the END TURN button, and all notifications for completion of in progress projects only come up at the beginning of each turn after clicking END TURN. I can't find any information on the passage of time in this game other than the manual referenced at the beginning of this post. Somebody please help me; there are other aspects of this game that really confused me, but I was able to work through what I wasn't understanding. This, however, has me stumped. Is this like technology progress where I can only make direct choices between technologies if I make it so through the settings? Does time pass without my direct consent if I send units on multiple turn journeys since time skips seem to happen when I do that?
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