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from WIKI :

"If you keep using nerve gas to destroy enemy bases, then this somehow causes increasing amounts of ecological damage to all of your bases. "

Any way to reduce eco damage caused by "using nerve gas to destroy enemy bases" or this is permanent?
Post edited February 20, 2014 by goglol
This question / problem has been solved by Petekimage
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goglol: from WIKI :

"If you keep using nerve gas to destroy enemy bases, then this somehow causes increasing amounts of ecological damage to all of your bases. "

Any way to reduce eco damage caused by "using nerve gas to destroy enemy bases" or this is permanent?
The short answer is, I think, that ecodamage due to gassing enemy bases can be reduced the same way that other ecodamage can be reduced. It's been several years since this was discussed, so I might not be remembering all the details. See this thread

http://apolyton.net/showthread.php/21690-Column-175-SMACX-ECO-DAMAGE-FORMULA-REVISED!

for the fundamentals of what causes ecodamage and how to reduce it. However, that thread didn't discuss the role of nerve gas. Several years later the effects of nerve gas were worked out here

http://www.civgaming.net/forums/showthread.php?t=7392

and here

http://www.civgaming.net/forums/showthread.php?t=7451

After glancing over those threads, it seems that it takes multiple nerve gas attacks before any ecodamage takes place. After that, the "clean mineral limit" (see the first link above for the definitiopn of that term) is increased by 5 for each nerve gas attack (or perhaps for each base obliteration).
Post edited February 21, 2014 by Petek
This explains everything. Thanks!
Post edited February 21, 2014 by goglol