Posted September 14, 2019
In my edition of AC (the one I bought here at GOG), when I have a combat unit with air drop ability, it can drop an unlimited number of times, from any square on the map, in a single turn. I was led to believe that airdrops have to start either in a base, or on an airbase.
Being able to air drop from anywhere has some pretty insane benefits. For one thing, I can send a couple of Drop Rovers all around the planet to open up any remaining supply pods. If one reveals a monolith, then that will end the unit's turn, but otherwise.... Although drop units take some damage when landing outside of a base, units never die from air dropping. The damage never goes below 95%.
So what say you? Bug, or intended benefit?
Being able to air drop from anywhere has some pretty insane benefits. For one thing, I can send a couple of Drop Rovers all around the planet to open up any remaining supply pods. If one reveals a monolith, then that will end the unit's turn, but otherwise.... Although drop units take some damage when landing outside of a base, units never die from air dropping. The damage never goes below 95%.
So what say you? Bug, or intended benefit?