Yet another thing of note, if not downright damage calculation issue pertaining to Marcus' Explosive Shot (and its AoE damage) when used in a specific situation that involves another explosive container/object itself also causing AoE damage to adjacent characters/objects when blowing up as a result of Explosive Shot's AoE damage.
In this case 1x "Explosive" (Container) & 1x Omega-209 next to it.
Targeting and shooting the Omega-209 next to the "Explosive" (Container) should knock it down to:
At least
74 (
140 health points -
26 minimum damage from the direct hit with Explosive Shot - guaranteed
40 AoE damage from the "Explosive" [Container] being blown up by Explosive Shot's AoE damage)
and at best
70 (
140 health points -
30 maximum damage from the direct hit with Explosive Shot - guaranteed
40 AoE damage from the "Explosive" [Container] being blown up by Explosive Shot's AoE damage)
However the
40 AoE damage from the "Explosive" (Container) being blown up is always disregarded and not taken into account, like in this case (where the Omega-209 is left with
112 health points instead of the expected
72):
https://imgur.com/hAmXmx7 The damage output when targeting and shooting the "Explosive" (Container) instead of the Omega-209 next to it is calculated correctly (in this case, knocked down to
84 from
16 Explosive Shot AoE damage + guaranteed
40 AoE damage from the "Explosive" [Container] blowing up):
https://imgur.com/X8w1A81