Game was updated! \o/
Post-Launch Hotfix: No. 1
Fixes:
Everybody who saved and did not encounter level 9 bossfight (or escaped from level 9 bossfight) will be automatically helped forward to level 10 after the hotfix goes live
Improved performance with code optimization
Numerous typos fixed
Abusing module slot upgrades and downgrades on enemy ships is not possible anymore (player module slots can be still exploited in certain cases, fixing that is scheduled for the future)
Level 10 Neutralite fleets now always have ammo for weapons
Sector end now always unlocks ships (perks have a chance that the player gets fate points instead)
Players who didn't unlock ships when they should have will unlock them on the start of their next game (and get the achievement too)
Rebalances:
Fixed mining lasers scrap value
Many modules, crew, ambushers and events have been rebalanced
Multiple instances of the same module now each have different prices
Misc:
Added preliminary hover to both radar range elements explaining where the actual range comes from
Removed a non-funny starmap logline
There's a number of issues that we are still tackling. We are working as fast as we can to release new, updated versions as early as possible. Keep surviving!
Post edited August 22, 2019 by falloutttt