Posted August 23, 2019
high rated
Changelog for Patch 1.0.7 (added 22 August 2019):
Hello again fellow space survivors!
Thank you for all the positive reviews and post-launch feedback. We are also grateful for the supportive negative feedback, we will strive to fix, improve and expand everything in the universe.
Today's hotfix will repair a number of issues that were discovered & reported at launch by you guys.
Fixes
- Everybody who saved and did not encounter level 9 bossfight (or escaped from level 9 bossfight) will be automatically helped forward to level 10 after the hotfix goes live
- Improved performance with code optimization
- Numerous typos fixed
- Abusing module slot upgrades and downgrades on enemy ships is not possible anymore (player module slots can be still exploited in certain cases, fixing that is scheduled for the future)
- Level 10 Neutralite fleets now always have ammo for weapons
- Sector end now always unlocks ships (perks have a chance that the player gets fate points instead)
- Players who didn't unlock ships when they should have will unlock them on the start of their next game (and get the achievement too)
Rebalances
- Fixed mining lasers scrap value
- Many modules, crew, ambushers and events have been rebalanced
- Multiple instances of the same module now each have different prices
Misc
- Added preliminary hover to both radar range elements explaining where the actual range comes from
- Removed a non-funny starmap logline
There's a number of issues that we are still tackling. We are working as fast as we can to release new, updated versions as early as possible. Keep surviving!
Hello again fellow space survivors!
Thank you for all the positive reviews and post-launch feedback. We are also grateful for the supportive negative feedback, we will strive to fix, improve and expand everything in the universe.
Today's hotfix will repair a number of issues that were discovered & reported at launch by you guys.
Fixes
- Everybody who saved and did not encounter level 9 bossfight (or escaped from level 9 bossfight) will be automatically helped forward to level 10 after the hotfix goes live
- Improved performance with code optimization
- Numerous typos fixed
- Abusing module slot upgrades and downgrades on enemy ships is not possible anymore (player module slots can be still exploited in certain cases, fixing that is scheduled for the future)
- Level 10 Neutralite fleets now always have ammo for weapons
- Sector end now always unlocks ships (perks have a chance that the player gets fate points instead)
- Players who didn't unlock ships when they should have will unlock them on the start of their next game (and get the achievement too)
Rebalances
- Fixed mining lasers scrap value
- Many modules, crew, ambushers and events have been rebalanced
- Multiple instances of the same module now each have different prices
Misc
- Added preliminary hover to both radar range elements explaining where the actual range comes from
- Removed a non-funny starmap logline
There's a number of issues that we are still tackling. We are working as fast as we can to release new, updated versions as early as possible. Keep surviving!