Posted December 29, 2008
The idea of a Mecha-Anime themed FPS sounds rather good, but all in all, the result of Shogo is rather poor.
Small levels (Some are 1 or 2 rooms large) make it popcorn sized enough to tolerate, such that you can finish the game off in a couple of hours. Uninteresting characters, bad dialogue and plot come next. I just can't care enough to be interested in anything.
The 'human' mode missions have a great difficulty spike compared to really *really* easy mecha combat. quick-save/load will be used extensively.
The promise and concept are all there, but sadly Shogo just falls flat and there is not really anything positive to say about it.
Small levels (Some are 1 or 2 rooms large) make it popcorn sized enough to tolerate, such that you can finish the game off in a couple of hours. Uninteresting characters, bad dialogue and plot come next. I just can't care enough to be interested in anything.
The 'human' mode missions have a great difficulty spike compared to really *really* easy mecha combat. quick-save/load will be used extensively.
The promise and concept are all there, but sadly Shogo just falls flat and there is not really anything positive to say about it.