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Can anyone confirm that this version contains some form of performance limiter? I ask because I recently got the original retail version working and the game was unplayable because the stupidly high framerate (C2D 6420, 8800GTS, 2GB RAM) meant the AI had super-human reactions and accuracy. This is in comparison to me originally playing on an older machine (P200, TNT16mb etc.), where the AI was actually fair.
cheers!
This question / problem has been solved by AshFirelordimage
You can enable the Vertical Sync to get a most decent framerate :)
About the AI, I remember playing Blood2 few monthes ago and it was exactly unplayable like this. I don't remember that bug in Shogo though, which I finished few monthes later :P
Try the vertical sync, it might solve your issues.
That might be my problem. When I last played the game, I was using an ATI graphics card and you had to Force V-sync off to get the menu and interface to display.
I'm on a Nvidia card now and my monitor rate should limit the frames if VSync is on :)
I'm playing the GOG version with a setup similar to yours, and it's running fine.
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AshFirelord: I'm playing the GOG version with a setup similar to yours, and it's running fine.

Thank God, this was my biggest concern with this game. It seemed to me that it was not windows XP compatible because everything was SUPER FAST.
Very annoying indeed. I actually gave away my retail version because the speed was so out of hand. Unfortunately I'm not so interested in this game anymore, so I don't think I will buy it, but if I ever do have interest in it again, I know where to go!
If you are using and amd dual core get the dual core optimizer at their site. This happened to me with painkiller and now it runs fine after I installed it.
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AshFirelord: I'm playing the GOG version with a setup similar to yours, and it's running fine.
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Weclock: Thank God, this was my biggest concern with this game. It seemed to me that it was not windows XP compatible because everything was SUPER FAST.
Very annoying indeed. I actually gave away my retail version because the speed was so out of hand. Unfortunately I'm not so interested in this game anymore, so I don't think I will buy it, but if I ever do have interest in it again, I know where to go!

For future reference when you are running 8+ year old games on a multi core cpu based system and you have timing errors you can try and set the process affinity on the running executable (the game). This can be done in task manager by right clicking on the game's executable running and select "set affinity." Next you would uncheck or deselect other processors making sure the executable is only using one of the cores of the cpu. Since the games are old and less demanding on hardware you wouldn't notice a performance hit running it on a single core. There are some utilities that make setting the process affinity at launch time also ( in case the game misbehaves if you try and alt-tab or cntrl-alt-del to get to task manager while its running.)
Post edited October 04, 2008 by HampsterStyle
yeah, I wasn't using a multicore system then
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Weclock: yeah, I wasn't using a multicore system then

I've enabled vsync, am using only one core, and the game just plays too fast still.
Its unplayable currently. Any other ideas?