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Does it lag for anyone else? Could my laptop rig (1.8 Athlon 64 x2, 6150 GeForce Go) be causing some of this problem, or is it a problem relating to the cycles allotted to the game? Or is it just too high detail, and could it be fixed merely by adjusting settings?
Post edited September 12, 2008 by kaw1138
This question / problem has been solved by Nudiustertianimage
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kaw1138: Does it lag for anyone else? Could my laptop rig (1.8 Athlon 64 x2, 6150 GeForce Go) be causing some of this problem, or is it a problem relating to the cycles allotted to the game? Or is it just too high detail, and could it be fixed merely by adjusting settings?

I'm running on a Core2Duo 8500, 4 gig of ram, and a Radeon 4870, and the game does lag a bit sometimes.
high rated
Core 2 Duo 6400 on a Radeon X1900 GT here. It's definitely not the detail; the game is no problem at all for modern hardware. I only experience slight lag/stuttering during the FMVs, which is because the game switches resolutions when playing those. I have no in-game lag.
Try the following adjustments in dosbox.conf:
* under [sdl], output=ddraw. This works best for most configurations. Other things you can play with: fullscreen=false (to see if full-screen output is the problem), under [render], setting scaler=normal2x forced to force 2x resolution (the game runs under 640x480, so that's 1280x960) to see if things run better when you're closer to the native resolution of your screen, frameskip if you really have to.
* under [cpu], core=normal, cycles=2000. In-game, you can use Ctrl-F11 to increase cycles and Ctrl-F12 to decrease them. Play around a bit to find the sweet spot.
* under [mixer], rate=44100 or even nosound=true, to see if the problem is with the sound emulation.
For more detail, read dosbox_README.txt, it contains a lot of information on the settings. You can't break anything by playing with them; make a backup first so you can restore defaults if you render the game unplayable.
The default DOSBox settings cause it to lag even on my Core 2 Quad Q9300, 4GB RAM, GeForce 9800GTX+ during some explosions. Thankfully you can edit the dosbox.conf. I still have yet to get it to run perfectly, but its far better than the original settings.
To GOG or the GOG moderator: Can we please not forget about front ends? On so many retro sites I see post after post about how people don't know how to use DOSBox. People who don't know DOS can't always get their head around the DOS type commands of DOSBox and the DOSBox.conf file can be confusing.
I recommend D-Fend Reloaded and maybe that can be made available for download with your DOS games already configured for the game.Then instructions to open the Front End and click a couple buttons would be a lot easier! :)
Funnily enough it runs too fast for my X2 4600+
Tweaking the dosbox config's cycles section did help though.
Following your suggestion I just changed the output=opengl to output=draw under the dosbox.conf file and all the stuttering video went away.
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Nudiustertian: Core 2 Duo 6400 on a Radeon X1900 GT here. It's definitely not the detail; the game is no problem at all for modern hardware. I only experience slight lag/stuttering during the FMVs, which is because the game switches resolutions when playing those. I have no in-game lag.
Try the following adjustments in dosbox.conf:
* under [sdl], output=ddraw. This works best for most configurations. Other things you can play with: fullscreen=false (to see if full-screen output is the problem), under [render], setting scaler=normal2x forced to force 2x resolution (the game runs under 640x480, so that's 1280x960) to see if things run better when you're closer to the native resolution of your screen, frameskip if you really have to.
* under [cpu], core=normal, cycles=2000. In-game, you can use Ctrl-F11 to increase cycles and Ctrl-F12 to decrease them. Play around a bit to find the sweet spot.
* under [mixer], rate=44100 or even nosound=true, to see if the problem is with the sound emulation.
For more detail, read dosbox_README.txt, it contains a lot of information on the settings. You can't break anything by playing with them; make a backup first so you can restore defaults if you render the game unplayable.
the above solution works well for the cut seances but i am still having very bad lag during the actual game i have tried fiddling around with the cycles but that does not see to work...
help!