Posted May 18, 2014
In a fight a hostile shaman summoned a Wind Dancer spirit, but then instead of coming after my team (which had left the room to get in a better strategic position) the spirit attacked members of its own faction and the opponents started to fight it, too. Not quite sure if the spirit acted like that right from the beginning or only after I had killed the shaman who controlled it. The latter would make more sense, but I suspect it was the former.* Is this normal behavior for spirits that they can turn on their own faction or is this a bug?
* On repeating the battle, I noticed the spirit usually vanishes when its mistress dies, so it must have been freed from her control in the first case, since it was still around after her death. So is there a chance that shamans fail to control the spirits they conjure by design, with the consequence that the spirits will become hostile towards all?
*SPOILER FOR DEAD MAN'S SWITCH*
The scene in which it happened was the one where you're after Gino and you get an optional quest of not hurting any of the chipheads in the room. The spirit attacked and killed a chiphead while I wasn't in the room and couldn't even see what it was doing, and therefor the quest failed ...
* On repeating the battle, I noticed the spirit usually vanishes when its mistress dies, so it must have been freed from her control in the first case, since it was still around after her death. So is there a chance that shamans fail to control the spirits they conjure by design, with the consequence that the spirits will become hostile towards all?
*SPOILER FOR DEAD MAN'S SWITCH*
The scene in which it happened was the one where you're after Gino and you get an optional quest of not hurting any of the chipheads in the room. The spirit attacked and killed a chiphead while I wasn't in the room and couldn't even see what it was doing, and therefor the quest failed ...
Post edited May 18, 2014 by Leroux
This question / problem has been solved by squid830