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This is a problem that bugged me in the previous installments already, but was workable due to really early access to traders and lack of options where it would have mattered during the overtures of the games

After character creation, the game hands you a few starter items, based on your class and skill choices. My character is designed to be a Decker/Rigger and has no points in any weapon talent. However the game decides to give me a pistol and a drone and completely seems to forget, that a decker needs a deck. Now, as said, in the previous installments there was no problem attached to not having a deck early on, but here I am dumped into a mission before I have access to any tech traders (but for some reason there are several arms dealers) and can't open a specific lock and, due to lack of taking Etiquette: Shadowrunner, I'm forced into a fight (and by doing that, consequentially making me fail a sidequest) that I could avoid if I had just been given the cyberdeck, that should have been there based on my skill-choices to begin with.

Would be nice if you could lend a thought to that in any of the (hopefully numerous) future installments of this brilliant game ;)
Yeah, it's a good point, this bugged me somewhat too in Dragonfall when it came to mages, as the initial spell selections seemed quite arbitrary and not that useful, but I think this sort of feedback should be aimed at HBS directly, as I doubt that their developers read these boards.
Post edited August 21, 2015 by szablev
avatar
MadnerKami: This is a problem that bugged me in the previous installments already, but was workable due to really early access to traders and lack of options where it would have mattered during the overtures of the games

After character creation, the game hands you a few starter items, based on your class and skill choices. My character is designed to be a Decker/Rigger and has no points in any weapon talent. However the game decides to give me a pistol and a drone and completely seems to forget, that a decker needs a deck. Now, as said, in the previous installments there was no problem attached to not having a deck early on, but here I am dumped into a mission before I have access to any tech traders (but for some reason there are several arms dealers) and can't open a specific lock and, due to lack of taking Etiquette: Shadowrunner, I'm forced into a fight (and by doing that, consequentially making me fail a sidequest) that I could avoid if I had just been given the cyberdeck, that should have been there based on my skill-choices to begin with.

Would be nice if you could lend a thought to that in any of the (hopefully numerous) future installments of this brilliant game ;)
Not true. Decker/Rigger (with high charisma) is my favorite character.
In order to get a deck you need to invest a bit more into Decking before start. Try it for yourself. Worked for me in Returns, Dragonfall and lastly Hong Kong.

EDIT Just checked again in Honk Kong: If you have the same level of Decking and Drone Control you will get a drone and no Deck. If Decking is higher than you get a simple Sony CTY-360 instead. You can't have both. Life is not fair ;)
I also checked and invested all points into Decking and Drone Control (Level 5) and got 1 Drone and no pistol or any other weapon ;)
Post edited August 21, 2015 by Cadaver747