Posted August 21, 2015
This is a problem that bugged me in the previous installments already, but was workable due to really early access to traders and lack of options where it would have mattered during the overtures of the games
After character creation, the game hands you a few starter items, based on your class and skill choices. My character is designed to be a Decker/Rigger and has no points in any weapon talent. However the game decides to give me a pistol and a drone and completely seems to forget, that a decker needs a deck. Now, as said, in the previous installments there was no problem attached to not having a deck early on, but here I am dumped into a mission before I have access to any tech traders (but for some reason there are several arms dealers) and can't open a specific lock and, due to lack of taking Etiquette: Shadowrunner, I'm forced into a fight (and by doing that, consequentially making me fail a sidequest) that I could avoid if I had just been given the cyberdeck, that should have been there based on my skill-choices to begin with.
Would be nice if you could lend a thought to that in any of the (hopefully numerous) future installments of this brilliant game ;)
After character creation, the game hands you a few starter items, based on your class and skill choices. My character is designed to be a Decker/Rigger and has no points in any weapon talent. However the game decides to give me a pistol and a drone and completely seems to forget, that a decker needs a deck. Now, as said, in the previous installments there was no problem attached to not having a deck early on, but here I am dumped into a mission before I have access to any tech traders (but for some reason there are several arms dealers) and can't open a specific lock and, due to lack of taking Etiquette: Shadowrunner, I'm forced into a fight (and by doing that, consequentially making me fail a sidequest) that I could avoid if I had just been given the cyberdeck, that should have been there based on my skill-choices to begin with.
Would be nice if you could lend a thought to that in any of the (hopefully numerous) future installments of this brilliant game ;)