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I know this bug has been reported before in other forums, but it has seemingly not been fixed yet: After killing all enemies at the cemetary, I cannot klick the leader to talk. Yes, I did save mid-battle, yet I do not feel so fond of playing this battle over and over, since I am playing on "hard" difficulty and I have been dying several times before I first made it.

So: Is there any other way than to replay the battle without interruption? And what's more, how come Harebrained does not fix it, when according to other users, the bug still prevails and even sometime appears when you do not save?
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iwontdance: I know this bug has been reported before in other forums, but it has seemingly not been fixed yet: After killing all enemies at the cemetary, I cannot klick the leader to talk. Yes, I did save mid-battle, yet I do not feel so fond of playing this battle over and over, since I am playing on "hard" difficulty and I have been dying several times before I first made it.

So: Is there any other way than to replay the battle without interruption? And what's more, how come Harebrained does not fix it, when according to other users, the bug still prevails and even sometime appears when you do not save?
I noticed that some things glitch out when you are out of range/none of team members to trigger so after battle unit is inactive, act like used one. Worst thing for me was part of last hive corridor where some wall should reveal path to exit area. Unfortunatelly, if none of the characters are near that room or stand here you can't go here because there is no path between rocks but entry ls already open.
Not being able to click the strike team leaders dialogue bubble seems to have something to do with not having all the goul spawns activated. Same thing happened to me and I started over again. Then it happened again, I noticed that his dialogue bubble came up after all the gouls spawned. I think killing everyone too fast can prevent all the goul spawns, that and saving in the middle of the fight, like I did.