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Can't beat it. No idea how to do this. My problem is definitely the time limit, I can deal with the difficulty otherwise.

I have myself (Shaman), the dog, Blitz and Glory with me. I feel like I'm missing something to do. What exactly needs to be done to stop the youknowwhat?

Also, do I have to beat all the enemies within the time limit, too?
This question / problem has been solved by Jonesy89image
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FGogS: Can't beat it. No idea how to do this. My problem is definitely the time limit, I can deal with the difficulty otherwise.

I have myself (Shaman), the dog, Blitz and Glory with me. I feel like I'm missing something to do. What exactly needs to be done to stop the youknowwhat?

Also, do I have to beat all the enemies within the time limit, too?
You don't need to kill all the enemies within the time limit; you just need to kill Audran, take his key, and use it to turn off the virus from the terminal to the north.

As for dealing with the time limit, I'd suggest using Blitz to deck in to the matrix to hack the two nodes; doing so will cause the virus to lose one stage of progress per node. Also, using the two terminals in the middle of the room will allow you to open some vents manually, which will slow the rate at which the virus progresses towards being ready; since venting the virus takes more than a round during which the character doing so cannot move, you might want to use a heavily armored character (probably Glory in your case) and/or a character who has been buffed with medium or heavy cover by an earth elemental.
Post edited November 24, 2014 by Jonesy89
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Jonesy89: You don't need to kill all the enemies within the time limit; you just need to kill Audran, take his key, and use it to turn off the virus from the terminal to the north.
The tough points are
1. Keeping Blitz alive while he hacks the terminal.
2. Ignoring tactics and just hitting Audran with everything as soon as he appears.

The first attempts I did what I usually do, hang back defensive, drop them as they come, take out mages first.
None of that. Just hit Audran with every weapon and spell you got and then keep alive the one who rushes in to get his card.
These are the main things that have helped me finish with time to spare on Normal. Note: I usually have Blitz, Dietrich and Eiger. What works for me will need to be adapted for your party.

- Ignore the decking node and go straight for the terminals. It doesn't have much benefit compared to disabling vents ASAP to force Audran to come out and play. Those are the priority tasks; all the other enemies are only there to slow you down.
- Anything that takes AP from enemies or gives AP to you generally helps a lot because of the time limit and the specific tasks you need to carry out.
- Cram! Blitz packs it by default, but I always bring more. If you don't want to restart, the one in his inventory should be enough if you haven't used it by now.
- Dietrich has haste and on this level I usually have 3 earth elementals in his inventory. Since you're the shaman, you get his fun job of chewing gum and kicking butt.
- Earth elementals. If you have the DC, they are ridiculously good because of all the combat updates. If you don't, they are still amazing. Pre-cast the shield spell and stand anywhere you like because it provides cover! Petrify to sap all AP. Melee attacks sap melee on crit (they crit nearly all the time for me).
- Petrify and Blind are great. I believe they fixed Mind Wipe and Confusion in patch 2.0.6, so those are now amazingly good again (including Blitz's special ability if you have it). I don't know if you can swap Dante's spells, but if you can and if he has those, they will make the fight a cakewalk. If it's too late to go back, he still has Petrify (good dog!).

This is how I've usually done it:

- Since you have Dante, use Call of the Pack to increase movement.
- Apply cram. I usually use Blitz, but you may want to use it on Glory instead since she also has the adrenal pump. Use east terminal. Go for the vent if you can make it, otherwise wait for the next turn.
- Apply haste to shaman. Earth elemental. Shield. I usually get Dietrich to head for the west terminal while his elemental goes for the mage, but you can focus fire on the mage along with the elemental and Dante. If you only have 1 earth elemental, save it for Audran.
- Petrify mage to prevent pesky spells. He'll be dead before it wears off.
- Save a disabling skill or spell for the mage who'll pop up in the south door you came in through (flashbangs, blind, another petrify, confusion, Blitz's ability, etc).
- Blitz and Max can head for the west terminal and try to draw fire away from Glory.
- If Glory's disabling vents, send her to the next vent as soon as she's available. Use AP as necessary to heal up or shoot mooks. Sometimes they conveniently park themselves next to the northern exploding barrels, wheee.
- Audran comes out to play when the vents are disabled. I usually petrify him, then go to town with flashbangs and/or electro core (Dietrich's lightning ball) on his pet mages to stop them casting spells. They like to bunch up.
- Focus fire on Audran.
- Take Audran's key, stop the countdown.
- Mop up the rest. Mages > sword adepts > gun-wielding thugs.
Thanks for all the suggestions, I'll try it.

"As for dealing with the time limit, I'd suggest using Blitz to deck in to the matrix to hack the two nodes; doing so will cause the virus to lose one stage of progress per node. Also, using the two terminals in the middle of the room will allow you to open some vents manually, which will slow the rate"

That was my problem, because I thought that was what I was supposed to do to stop the virus, not slow it down. So I thought I must've missed another vent or button or whatever.