Posted August 21, 2015
The game's fun, but I've found several bugs in Shadowrun Hong Kong. I haven't gotten very far into it, yet. I'm playing the Mac version.
- Visual glitch on the Karma spending screen. Sometimes, there's a 1 pixel wide light-blue vertical bar between the 5th and 6th dots.
- In City of Darkness (the first mission, where you're in the Walled City), defeating the Yellow Lotus Enforcer in combat and taking the credstick off his body (whether he's dead or simply subdued by Duncan) doesn't give you any Nuyen, but returning the credstick to the old man still removes 63 Nuyen from your account.
- When Duncan wakes up after you have a nightmare in Heoi, when you leave the Bolthole, sometimes he keeps the speech bubble and interactability when he follows you off the ship. Makes for a non-sequitur when you speak to him outside and he talks about being in private or how he's laid out his stuff in his room.
- In The Dig, the counters for how many Nuyen of treasures you've stolen and how many you can steal before the alarms go off does not appear unless you save and reload the game. Edit: It also appears if you open the PDA menu and close it again.
- Also in The Dig, I had a weird bug when leaving after getting the books and using the security terminal on the upper level. The door by the entrance closed (but did not lock) as I was about to move through it. After opening it again, I went to the objective location that presumably should have been the exit, but there was nothing there to interact with.
Edit: A couple more.
- Wild Aim II sometimes affects 3 targets instead of 2. This seems to occur most often when one of the first two targets is already affected by a previous casting.
- Koitsche (Racter's drone) shows an "Immune" message when Racter uses buffing tune-ups on it. I haven't tested this in depth, but I've seen the message appear with the accuracy boost and the movement/AP boost tune-ups. No green ongoing effect text appeared on the drone after use, although it did gain the +1 AP for that turn correctly.
Edit:
- Another significant bug, happens everywhere. Sometimes, all of the interaction indicators and the little circle that appears when you click to move outside of combat just disappear for a little while. Seems to happen most after interacting with something.
- Visual glitch. If you end combat with your main character on a Medium+ Dragon Line, when you start combat again, it will (incorrectly) show the reduced spell cooldown until you go to a different active character. Actual spell cooldown properly uses the normal cooldowns.
- Visual glitch on the Karma spending screen. Sometimes, there's a 1 pixel wide light-blue vertical bar between the 5th and 6th dots.
- In City of Darkness (the first mission, where you're in the Walled City), defeating the Yellow Lotus Enforcer in combat and taking the credstick off his body (whether he's dead or simply subdued by Duncan) doesn't give you any Nuyen, but returning the credstick to the old man still removes 63 Nuyen from your account.
- When Duncan wakes up after you have a nightmare in Heoi, when you leave the Bolthole, sometimes he keeps the speech bubble and interactability when he follows you off the ship. Makes for a non-sequitur when you speak to him outside and he talks about being in private or how he's laid out his stuff in his room.
- In The Dig, the counters for how many Nuyen of treasures you've stolen and how many you can steal before the alarms go off does not appear unless you save and reload the game. Edit: It also appears if you open the PDA menu and close it again.
- Also in The Dig, I had a weird bug when leaving after getting the books and using the security terminal on the upper level. The door by the entrance closed (but did not lock) as I was about to move through it. After opening it again, I went to the objective location that presumably should have been the exit, but there was nothing there to interact with.
Edit: A couple more.
- Wild Aim II sometimes affects 3 targets instead of 2. This seems to occur most often when one of the first two targets is already affected by a previous casting.
- Koitsche (Racter's drone) shows an "Immune" message when Racter uses buffing tune-ups on it. I haven't tested this in depth, but I've seen the message appear with the accuracy boost and the movement/AP boost tune-ups. No green ongoing effect text appeared on the drone after use, although it did gain the +1 AP for that turn correctly.
Edit:
- Another significant bug, happens everywhere. Sometimes, all of the interaction indicators and the little circle that appears when you click to move outside of combat just disappear for a little while. Seems to happen most after interacting with something.
- Visual glitch. If you end combat with your main character on a Medium+ Dragon Line, when you start combat again, it will (incorrectly) show the reduced spell cooldown until you go to a different active character. Actual spell cooldown properly uses the normal cooldowns.
Post edited August 23, 2015 by Garryl