Posted March 31, 2019
This wiki says the HK game engine was updated to support multiple personas in the matrix and that pressing 'L' would allow you to switch between them outside of a matrix combat situation :
https://shadowrun.gamepedia.com/Hong_Kong_Editor_Features#Matrix_Persona
Well, i'm hacking the dll to add features. I added a cyberware, that among other things (hands free cyberdeck) now i'm attempting to add the feature to 'pull' your team deckers with you if you access the matrix with it.
This results in all the matrix personas inside the node (usually out of combat), which is what i wanted, but i can't switch them with 'L'.
I'm currently trying to hack the code so i can switch the 'active' persona (i hacked Player.CanFocus) and this works but i have some bugs (have to focus again and again to get the npcs moving).
Before i go down the rabbit hole, i want to ask: does this 'press L to switch personas in the matrix outside of combat' feature actually exists in some dll version and if so where?
My idea for a alternative is to make the matrix personas a 'team' for themselves (in the case of this cyberware). That'll probably be more intuitive, as long as i change the jackout options to first jackout the team.
https://shadowrun.gamepedia.com/Hong_Kong_Editor_Features#Matrix_Persona
Well, i'm hacking the dll to add features. I added a cyberware, that among other things (hands free cyberdeck) now i'm attempting to add the feature to 'pull' your team deckers with you if you access the matrix with it.
This results in all the matrix personas inside the node (usually out of combat), which is what i wanted, but i can't switch them with 'L'.
I'm currently trying to hack the code so i can switch the 'active' persona (i hacked Player.CanFocus) and this works but i have some bugs (have to focus again and again to get the npcs moving).
Before i go down the rabbit hole, i want to ask: does this 'press L to switch personas in the matrix outside of combat' feature actually exists in some dll version and if so where?
My idea for a alternative is to make the matrix personas a 'team' for themselves (in the case of this cyberware). That'll probably be more intuitive, as long as i change the jackout options to first jackout the team.
Post edited March 31, 2019 by SCO.290
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