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vv221: I’m almost certain that the day 32-bit compatibility is dropped from modern CPU we will see emulators coming.

Not that it would justify in any way to bypass the publication of both 32-bit & 64-bit binaries for games developed today. But I don’t think we will not be able to play our "old" 32-bit games in the foreseeable future.
Good luck with software side.
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v-serp: AFAIK 32 bit will always be able to work in higher multiples. It's just the higher multiples that can't work in lower environments. I don't think there is a way to lose that backward compatibility.
I wouldn’t be so sure. 16-bit support has been dropped years (tens of years?) ago. 32-bit will eventually suffer from the same fate.
I even wouldn’t be surprised to see at some point x86(_64) CPU disappear to let the place to ARM architecture.

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tinysalamander: Good luck with software side.
No need to worry for me, exotic software compatibility with Linux is my hobby ;)
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v-serp: AFAIK 32 bit will always be able to work in higher multiples. It's just the higher multiples that can't work in lower environments. I don't think there is a way to lose that backward compatibility.
No, you need explicit support in both hardware and software. Modern CPUs have different modes of operating, from the good old 16-bits "real mode" to the "classical" 32-bits mode to the "modern" 64-bits mode. The 16-bits real mode is only used (nowadays) at the first stage of non-UEFI boot loaders, so it's on the way out, but still not completely gone.

For the 32-bits mode, it's a different instruction set than the 64-bits mode, and currently it's the OS that switch the CPU from 64-bits mode to 32-bits mode and back when you're running 64-bits and 32-bits programs at the same time.

Then, you need specific libraries and kernel entry-points, the ABI (binary interface), both at C/C++ level and at kernel level are different between 32-bits and 64-bits.

But the "Intel world" tends to keep backward compat for long - your brand new CPU _still_ has a 16-bits "real mode" (able to address... 1 megabyte of memory).
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vv221: No need to worry for me, exotic software compatibility with Linux is my hobby ;)
Ok then :)