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Been playing Shadow Warrior 2 with one of my friends. Played it for a few hours perfectly fine, then we got some different weapon-changing mods and my friend acquired an auto-rocket turret. When he places this down, I believe this is crashing my game. Looking through the crash log for this game (the crash.dmp file). This is evidenced by this callstack line

[Squirrel callstack]

*FUNCTION [unknown()] common.nut line [315]
*FUNCTION [unknown()] rocket_launcher.inc line [110]
LOCALS:
*FUNCTION [call()] NATIVE line [18446744073709551615]
*FUNCTION [InitWeaponModes()] weapon.nut line [2878]
LOCALS: TemplateName=rocket_launcher_automatic, @ITERATOR@=1, i=0, name='rocket_launcher_automatic', pAgent=NULL, init=false,
*FUNCTION [RecalculateFinalStats()] weapon.nut line [1322]
LOCALS: TemplateName=rocket_launcher_automatic, testClipSize=true, forceAltActive=false, extraParameters=NULL, init=true,
*FUNCTION [Activate()] weapon.nut line [2673]
LOCALS: TemplateName=rocket_launcher_automatic,
*FUNCTION [unknown()] turret.nut line [193]
LOCALS: TemplateName=script_object, templateName='shotgun_sawed_off',
*FUNCTION [unknown()] turret.nut line [693]
LOCALS: TemplateName=script_object, w=NULL,
*FUNCTION [Update()] script_object.nut line [55]
LOCALS: TemplateName=script_object,
*FUNCTION [Update()] world.nut line [1445]
LOCALS: @ITERATOR@=74, @INDEX@=73, oldct=1942, fDelta=0.0183406,

Where rocket_launcher_automatic seems to potentially crash my game. I was not experiencing crashes with Shadow Warrior 2 prior to my friend acquiring this. Is this a bug? Or is this only something I'm experiencing? I ran a memory diagnostic just to make sure my ram was not faulty (just in case) and I was safe there. Anyone else have this happen?
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