Posted October 07, 2021
high rated
Update 5.5 - Custom soundtrack Update (February 09, 2023)
Hi everyone,
We've got some long requested music related features live right now!
• Players can import their own music library. MP3, WAV, FLAC, OGG Vorbis are supported!
• Players can customize the built in OST, enabling or disabling tracks as they want!
• Players can choose to play all original OST, only their custom tracks, or a mix of both!
• Campaign mode now supports the shuffle music button in the pause menu
• Burst pistol recoil has been reduced (yeah kind of random).
All instructions and configuration options for the new music features are found in the audio settings menu.
Have fun!
-Mattwla
Update 5.4 - Xmas Update (December 23, 2023) We've got some long requested music related features live right now!
• Players can import their own music library. MP3, WAV, FLAC, OGG Vorbis are supported!
• Players can customize the built in OST, enabling or disabling tracks as they want!
• Players can choose to play all original OST, only their custom tracks, or a mix of both!
• Campaign mode now supports the shuffle music button in the pause menu
• Burst pistol recoil has been reduced (yeah kind of random).
All instructions and configuration options for the new music features are found in the audio settings menu.
Have fun!
-Mattwla
We have joined forces with the team behind indie FPS SPRAWL to bring you this XMas update!
The Sprawl team has kindly gifted us the Megatech A8 shotgun! This is a powerful shotgun which also lets you SHOTGUN JUMP. The Megatech A8 comes pre-unlocked in firefight, and has been added to the Rogue Steel shotgun starter card.
That's not all! We also have a 4 level XMas mini-campaign brought to you by Severed Steel mapper Ouroborosso. Battle Edensys through snow and Christmas themed levels, featuring new slippery floor physics. Try shotgun skating with the Megatech A8!
You can find the new campaign by choosing "Campaign" on main menu, then choosing "Bonus".
Finally, the daily challenges for the rest of December will feature festive enemies and frozen floors!
Thank you as always for playing Severed Steel! Merry Christmas, happy holidays, and happy new year!
-Matt
Update 5.3 - Akimbo Update (December 13, 2023) The Sprawl team has kindly gifted us the Megatech A8 shotgun! This is a powerful shotgun which also lets you SHOTGUN JUMP. The Megatech A8 comes pre-unlocked in firefight, and has been added to the Rogue Steel shotgun starter card.
That's not all! We also have a 4 level XMas mini-campaign brought to you by Severed Steel mapper Ouroborosso. Battle Edensys through snow and Christmas themed levels, featuring new slippery floor physics. Try shotgun skating with the Megatech A8!
You can find the new campaign by choosing "Campaign" on main menu, then choosing "Bonus".
Finally, the daily challenges for the rest of December will feature festive enemies and frozen floors!
Thank you as always for playing Severed Steel! Merry Christmas, happy holidays, and happy new year!
-Matt
• New Option: Synchronize semi-auto akimbo shooting
• Fix another situation where gibbed enemies made player drop weapon.
• Fix 980 preview.
• Fix Slash akimbo rotation.
• Fix bug where Steel would drop a weapon sometimes when an enemy gibbed.
• Fixed broken ambient lighting with skybox enabled.
New Features
• Players can now dual wield guns with the gravity cannon.
• The gravity cannon starts unlocked for all players in firefight mode.
Improvements
• Enhanced the sound and effects of the gravity cannon.
• Changed the coloring for weapon indicators to better match game’s pallete.
• Improved the pickup UI prompt.
• Fixed glitched rotation for some gun spawns.
• Reorganized the game settings menu.
New Options
• Added a new option to let semi-auto guns fire while trigger is held down, on by default.
• Added an option to disable akimbo feature
Rogue Settings
• In rogue settings, players can now start with the grav gun.
Weapon Changes
• The 870 now ejects shells and animates bolt.
Update 5.2 - Style Update Hotfix 2 (November 06, 2023) • Fix another situation where gibbed enemies made player drop weapon.
• Fix 980 preview.
• Fix Slash akimbo rotation.
• Fix bug where Steel would drop a weapon sometimes when an enemy gibbed.
• Fixed broken ambient lighting with skybox enabled.
New Features
• Players can now dual wield guns with the gravity cannon.
• The gravity cannon starts unlocked for all players in firefight mode.
Improvements
• Enhanced the sound and effects of the gravity cannon.
• Changed the coloring for weapon indicators to better match game’s pallete.
• Improved the pickup UI prompt.
• Fixed glitched rotation for some gun spawns.
• Reorganized the game settings menu.
New Options
• Added a new option to let semi-auto guns fire while trigger is held down, on by default.
• Added an option to disable akimbo feature
Rogue Settings
• In rogue settings, players can now start with the grav gun.
Weapon Changes
• The 870 now ejects shells and animates bolt.
New Feature
Combo Meter Visibility: Introducing a new option to “Always Show Combo Meter” for players who want to keep track of their combos at all times. Does not affect score.
Bug Fixes
• Discord Integration: Resolved an issue with the Discord button.
• Combo Meter Display: Corrected a behavior where the combo meter appeared at times when it shouldn't.
Update 5.1 - Style Update Hotfix (November 03, 2023) Combo Meter Visibility: Introducing a new option to “Always Show Combo Meter” for players who want to keep track of their combos at all times. Does not affect score.
Bug Fixes
• Discord Integration: Resolved an issue with the Discord button.
• Combo Meter Display: Corrected a behavior where the combo meter appeared at times when it shouldn't.
Gameplay Adjustments
• Added an option to disable kick auto-aim
• Kick auto-aim no longer targets items off-camera
• Resolved an issue where Steel would perform an unintended extra kick.
• Allow the saving of style ranks with non-cheat modifiers. Note: Style score thresholds will now scale based on the mutators used.
Challenges & Progression
• Adjusted the armory challenge to be achievable.
• Explosive weapons are now properly credited towards unique weapon challenges.
• Updated Firefight 2.0 instructions for clearer guidance.
Bug Fixes
• Eliminated Nyutie’s exploit in Firefight mode
• Fixed a bug where the leaderboard report window wouldn't close as intended.
User Interface Enhancements
• Version number now displayed on the main screen
• SteamDeck now has its own default visual settings when detected.
• Firefight mode instructions are now hidden during campaign mode.
Update 5.0 - Style Update (October 27, 2023) • Added an option to disable kick auto-aim
• Kick auto-aim no longer targets items off-camera
• Resolved an issue where Steel would perform an unintended extra kick.
• Allow the saving of style ranks with non-cheat modifiers. Note: Style score thresholds will now scale based on the mutators used.
Challenges & Progression
• Adjusted the armory challenge to be achievable.
• Explosive weapons are now properly credited towards unique weapon challenges.
• Updated Firefight 2.0 instructions for clearer guidance.
Bug Fixes
• Eliminated Nyutie’s exploit in Firefight mode
• Fixed a bug where the leaderboard report window wouldn't close as intended.
User Interface Enhancements
• Version number now displayed on the main screen
• SteamDeck now has its own default visual settings when detected.
• Firefight mode instructions are now hidden during campaign mode.
Hi everyone,
Lots of new content just went live!
We have added a new style ranking system to Firefight mode which rewards you for being stylish! There's 30 types of stunts available to you to boost your score, read about them in the Firefight setup screen. Firefight mode should feel way more satisfying and way less grindy! Plus there's a bunch of new levels pre-unlocked for you to try out.
You can also now send living enemies flying through the air with your kicks, thrown weapons, and explosions. They'll get back up if you don't finish them off. This new system creates some extremely stylish combat moments! If you prefer the old way check game settings to turn it off.
There's also some great new music and lots of small quality of life tweaks requested on the discord and steam forums. Full notes below!
Please note that we are making all new leaderboards because of the new scoring system, if you want to access the old build and leaderboards they will be made available on a beta branch.
Thanks for reading and enjoy the new content,
-MattWLA
New Features
Firefight 2.0: A complete overhaul with a strong emphasis on style! Achieve higher scores with stylish gameplay and check your rank at the end of each round. New leaderboards are available for all levels.
Live Ragdolls: Enemies now have a chance to be knocked over without dying. Beware, they will get back up to continue the fight if not dealt with! (Note: Melee attacks and explosions trigger this state if they're not lethal. This feature can be toggled off in settings.)
Hit Markers: Customize your experience with 5 different hit marker options. Disabling hit markers is also available for players who prefer it.
New Firefight Levels: Dive into 8 fresh firefight levels, ready for action.
New Music for Firefight: Groove to 7 new tracks in firefight mode, along with additional campaign tracks now in rotation.
Bug Fixes & Tweaks
• Bullet & Fire Interaction: Fixed issues preventing bullets and fire from passing through glass.
• Weapon Throwing: Weapons can now be thrown through glass.
• Mobility: Sliding and diving against doors will now open them.
• Explosives: Addressed odd behaviors with explosives interacting with grass.
• Physics: Adjusted gib physics for a more natural feel.
• Settings: New options to hide the flashing objective text and disable checkpoints.
• Quick Reset: Fixed a softlock issue occurring when using quick reset during the victory fade. (Note: Reset is currently disabled during this phase as a quick fix.)
• Cannon Shots: New setting to center cannon shots on the camera.
• Mission Select: Tutorial levels are now accessible.
• Visuals: Adjusted sky color and fixed issues with the bonus campaign completion screen.
• NPC Interaction: Ragdolls will now more reliably break glass.
• Daily Challenge: Ensured deterministic weapon spawns.
• Props: Removed shake from props for a smoother experience.
• Weapon Interaction: Heavy weapons and lasers will no longer be stopped by rockets.
• Sound FX: New sound effects for throwing weapons.
• Collision: Adjusted collision parameters for backpacks.
• Headshots: Shots near the head are now considered headshots.
• Controller Support: Restored the throw button functionality.
• Gameplay Tweaks: Adjusted "attack the weakpoint" for better melee interaction, and ensured shots on heavies work from any angle.
• Aim Assistance: Smoothed out the motion for kick auto-aim.
• Melee Attacks: Updated so they no longer cause headshots.
• Enemy Interaction: Hitting an enemy with a thrown weapon now disarms them.
• Level Editor: Fixed an issue where "Rogue Steel" mutators carried over.
• Leaderboards: Now accessible from the Firefight victory screen.
• Disco Lights: Added the ability for editors to spawn disco lights.
• Audio: Lowered the volume of the breath loop.
• Firefight Challenges: Made some challenges easier to complete.
• OC Cannon: Now classified as a cheat.
• Mutators: Enjoy 5 mutators in Friday's daily challenges.
• Seasonal Fun: Look out for jack-o-lanterns this October!
• Mutator Lineup: Removed 'lowgrav' and 'steelcraft' from the daily mutator lineup.
Lots of new content just went live!
We have added a new style ranking system to Firefight mode which rewards you for being stylish! There's 30 types of stunts available to you to boost your score, read about them in the Firefight setup screen. Firefight mode should feel way more satisfying and way less grindy! Plus there's a bunch of new levels pre-unlocked for you to try out.
You can also now send living enemies flying through the air with your kicks, thrown weapons, and explosions. They'll get back up if you don't finish them off. This new system creates some extremely stylish combat moments! If you prefer the old way check game settings to turn it off.
There's also some great new music and lots of small quality of life tweaks requested on the discord and steam forums. Full notes below!
Please note that we are making all new leaderboards because of the new scoring system, if you want to access the old build and leaderboards they will be made available on a beta branch.
Thanks for reading and enjoy the new content,
-MattWLA
New Features
Firefight 2.0: A complete overhaul with a strong emphasis on style! Achieve higher scores with stylish gameplay and check your rank at the end of each round. New leaderboards are available for all levels.
Live Ragdolls: Enemies now have a chance to be knocked over without dying. Beware, they will get back up to continue the fight if not dealt with! (Note: Melee attacks and explosions trigger this state if they're not lethal. This feature can be toggled off in settings.)
Hit Markers: Customize your experience with 5 different hit marker options. Disabling hit markers is also available for players who prefer it.
New Firefight Levels: Dive into 8 fresh firefight levels, ready for action.
New Music for Firefight: Groove to 7 new tracks in firefight mode, along with additional campaign tracks now in rotation.
Bug Fixes & Tweaks
• Bullet & Fire Interaction: Fixed issues preventing bullets and fire from passing through glass.
• Weapon Throwing: Weapons can now be thrown through glass.
• Mobility: Sliding and diving against doors will now open them.
• Explosives: Addressed odd behaviors with explosives interacting with grass.
• Physics: Adjusted gib physics for a more natural feel.
• Settings: New options to hide the flashing objective text and disable checkpoints.
• Quick Reset: Fixed a softlock issue occurring when using quick reset during the victory fade. (Note: Reset is currently disabled during this phase as a quick fix.)
• Cannon Shots: New setting to center cannon shots on the camera.
• Mission Select: Tutorial levels are now accessible.
• Visuals: Adjusted sky color and fixed issues with the bonus campaign completion screen.
• NPC Interaction: Ragdolls will now more reliably break glass.
• Daily Challenge: Ensured deterministic weapon spawns.
• Props: Removed shake from props for a smoother experience.
• Weapon Interaction: Heavy weapons and lasers will no longer be stopped by rockets.
• Sound FX: New sound effects for throwing weapons.
• Collision: Adjusted collision parameters for backpacks.
• Headshots: Shots near the head are now considered headshots.
• Controller Support: Restored the throw button functionality.
• Gameplay Tweaks: Adjusted "attack the weakpoint" for better melee interaction, and ensured shots on heavies work from any angle.
• Aim Assistance: Smoothed out the motion for kick auto-aim.
• Melee Attacks: Updated so they no longer cause headshots.
• Enemy Interaction: Hitting an enemy with a thrown weapon now disarms them.
• Level Editor: Fixed an issue where "Rogue Steel" mutators carried over.
• Leaderboards: Now accessible from the Firefight victory screen.
• Disco Lights: Added the ability for editors to spawn disco lights.
• Audio: Lowered the volume of the breath loop.
• Firefight Challenges: Made some challenges easier to complete.
• OC Cannon: Now classified as a cheat.
• Mutators: Enjoy 5 mutators in Friday's daily challenges.
• Seasonal Fun: Look out for jack-o-lanterns this October!
• Mutator Lineup: Removed 'lowgrav' and 'steelcraft' from the daily mutator lineup.
Post edited February 10, 2024 by Berzerk2k2