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Hi Everyone,

Patch 1.03 is live!

We wanted to take this opportunity to thank all of the players who want to help us make Seven: The Days Long Gone better. As a small team, we're doing everything we can to solve the issues raised. Just a quick note: we have seen the feedback regarding clunkiness of some stealth features and are actively working to address them. This patch brings some of the fixes into play, but expect more to be deployed this week.

We're still working on disabling the Oculus plugin, and making climbing more user- and stealth-friendly, so any feedback regarding this fresh patch will be greatly appreciated.

LIST OF CHANGES:

Stability:
CRASH FIX: Fixed crash on game start.
CRASH FIX: Fixed crash on applying gameplay settings.

Gameplay Fixes:
FIX: Player stash can be accessed in fast travel panels upon unlocking branch it's connected to + proper stash present in Savaash's safehouse.
FIX: Using skills will no longer cancel crouch (i.e. you will stay in crouch if you use the Flash skill).
FIX: Fixed character uncrouching after throwing items when crouched.
FIX: Uncrouch will no longer occur when weapon swapping or unholstering.
FIX: Landing doesn't cause noise anymore - sneaking around should be easier now and not alert guards as much.
FIX: Gas Mask missing stats fix.
FIX: Movement Speed now displays 100% if not wearing any armour.
FIX: Movement noise armour lining upgrade proper value display fix (Armour upgrade movement speed penalty stat was multiplied by 100 in the character panel).
FIX: Bug causing movement noise is multiplied by 600 (hence making you very, very loud) was removed.
FIX: WHEN DISGUISED (as a technomage, biomancer etc.) guards will get suspicious if you get close to them in public areas and will follow you in private areas.
FIX: Stun Batons energy cost fix.
FIX: Blocked using abilities and usable items when stunned.
FIX: Lootdefs of merchants and vending machine tweaked - removed unique champions weapons, added listed junk items to the vending machine.
PARTIAL FIX: Teriel will retain crouched state upon climbing on the smaller obstacles. Jumping up and climbing higher barriers WILL STILL CANCEL CROUCH - but we are working on a fix, and hopefully, this will be addressed by the end of the week.

Quest:
FIX: a save/fast travel bug where the gate would stay closed if you teleported out of safehouse before finishing the opening animation.
FIX: Distillery not activating in "You Skratch my back ..." quest is now accessible and can be completed.
FIX: changed method of rewarding player from appending items to giving reward via proper reward block.
FIX: Lock Complexity set to 0.4 during "The Only Way Out" quest so you can access the room without the top-tier driller upgrade.
FIX: Nectars added to the prologue to eliminate the bug with unequipping your skill.
FIX: Arena keeper dialogue "Forged in the Crucible" quest was charging extra money without it being written in text, so player got confused when they could not start match properly.
FIX: Fixed bug with the Thieves during the "Thick as Thieves" quest - they would attack you if you would finish the quest while crouched, now they act normal.

Misc:
FIX: Achievements for pickpocketing and placing traps fixed.
FIX: Wrong achievement granted - EMP does not give you the Master Of Matter anymore.
NEW: Implemented 'Through the veins' achievement.
NEW: Implemented 'Collector', 'Power of gods', 'Goldrush', 'Improvement' and 'Know-how' achievements.

Level:
FIX: Broken Ladder deleted from safehouse (unnecessary old prop)
FIX: The Duplicated gate in Warden's Hold. Deleted copied gate.

UI:
FIX: EquipmentPanel: fix for statistics names cut in several languages.
FIX: The added display of movement speed statistics for passive skill upgrades.
FIX: Visa zones shown by default in world map panel.
FIX: Added controls label for show vision cone.
FIX: Refreshing overall capacity display whenever it changes.
FIX: EquipmentPanel - items list updating fixed.

Graphical:
FIX: Reduced flower movement in response to the player in an indoor bush.
FIX: Lowered brightness of Technomage's energy shield.
FIX: Fixed too bright Player portrait in the equipment panel with low graphics quality preset.
MOD: Improved visual quality of map in "Memory Lane" quest.

Audio:
FIX: Removed gas_loop_Cue playing all over world map.
FIX: The corrected audio balance between Mechs and the rest of the enviro.
FIX: Dismantle item SFX now under 50% of original volume.

Take care!
IMGN.PRO and Fool’s Theory Team
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Thank you very much for the patch! Keep up the good work, but be sure to take some time off at the weekends!

All the best

phila
YES! Thanks for this, and also; thanks for using UK voice actors, they did an outstanding job thus far!
Awesome and thank you! Enjoyijng the game so far, but waiting for a few patches to iron out some of the issues before I dive in full time... can you please make it so the update notes are in a link on the games install page like most of the other games on GOG do? Not sure if that's something you, the developer, have to do or if that's GOG... either way, would be convenient! I actually went to Steam first to check the 1.03 notes ;)
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Post edited December 05, 2017 by Mawthra
Unless 1.03 = 1.02 (per gog's usual odd way of versioning) I take it that this patch right here isn't available yet (for non-Galaxy users)?

Brilliant little rough gem of a game you foolish ladies and gentlemen managed to put under our christmas trees, by the way. Enjoying it a great deal, despite its flaws and rough edges.
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JanIMGN: Patch 1.03 is live!
By now it's patch 1.04 but the patch tells me to re-download the whole installer to update.... which is kinda inconvenient....