M4TS: Japanese Ninjas suck.
Kerassos are weak, but the fastest units in the game. Below average all in all.
whut
Ninjas are awesome, they start with a ranged attack and, unlike ballistas, have a melee attack in case the enemy get near. And they look good. Nothing beats having a ninja general called "Hanzo".
Same with Kerassos, they're weak, but they have easy access to a ranged attack, unlike Exovum who needs, what, 70 combat skill to unlock it?
And despite what the manual says, the Chinese monk don't have a ranged attack. Damn manual, even the HD one is full of lies.
Now, some other things :
-as far as I know, the only way to heal siege units, whether they're humans or frythans, is to garrison them,
-garrisonning siege units at full life isn't really interesting since they don't benefit from the general's leadership, you should only do that if you have trouble with your mouse and want to be able to select your army with a right click. Otherwise, let them out,
-of course, with enough combat skill, the units get an alternative, sometimes better attack. For special units, you need to research it.
-theorically, anyone can become a general. Practically, you'll get massive loyalty drop if your units are more skilled, either in combat or leadership, than your general, hence why you should give new generals an empty fort and have them training their own troops. Ironically, having their own troops to command makes them more loyal. Not that I mind, Crusader Kings 2 traumatized me,
-catapult are bad, except to light porcupine once they reach mark 3,
-ballistas are good, they're cheap, they're good-looking, but they're fragile,
-spitfire are melee siege units, and are fragile. They can be used to light porcupine,
-porcupine are rolling exploding barrel. At level 3, they're cloaked, which allows you to put them all around the place. To make them explode, select a m.III catapult or a spitfire, press ENTER and right click on the procupine. They cause damage on a 3x3 AoE, but causes other porcupines in a 5x5 AoE to explode. Ideal against neutral lairs,
-unicorns are improved ballistas, with more damage but slower rate of fire. I think they ignore armour or something, but I'm not sure,
-cannons are expensive, good-looking, causes AoE damage when they hit (no friendly fire, so it's awwwwwwwwright), and are awesome.
-attacking neutral lairs unleash the fury of 16 veterans fryhtans upon ye. Aim for the ordo, smite him, and clean up the rest, but keep the building intact for your inexperienced general. By the time his army destroyed the empty lair, he'll have a leadership of 70.
-before ordering an army to move out, build at least two buildings around the town, either tower of science or war factories. Workers have better loyalty, which keeps them from revolting even without a general around to keep them in line.
-given that highly-populated town grow faster than small towns, don't hesitate to capture some towns only to move everyone back to your capitals.
-spies are good. Very good. "Create an incident" can totally change the game. Too bad it's impossible to have them cloaking and then attack a neutral lair to unleash pissed off fryhtans at your enemy.
-you shouldn't really need an espionage school, unless you need counter-spies. Get your spies from the inn.