Posted February 11, 2015
Hey, some questions (I guess these are directed towers Enlight Software, but this is the only place I can whine about this, so):
1. The huge new maps are cool, but for it to be more fun with bigger armies, why wasn't also the number of towns in these huge maps increased proportionally? A small map and a huge map now has the same amount of towns, taking away some of the point of a bigger map.
2. Can the skirmish mode's annoying "everyone surrenders into one huge kingdom or kwyzan within 2 years"-mechanic get fixed? There is no reason for one kingdom to randomly surrender to another in such a short time. Especially when every AI starts with the same amount of money and always opens in the exact same way.
3. Computer Aggresiveness ruins the fun of the game without actually increasing the difficulty
When you put Computer Aggressivenes to Very Great, all it does is have all the 6 AI kingdoms almost instantly declare war on someone.
Usually the one taking a mine or having the lowest military score, or being the one most other kingdoms has declared war upon (which is strategically idiotic for the AI who ends up sending a wrong ranged attack, hitting another AI and ending up in a war with this AI, which is easily exploitable).
This is supposed to make it harder, but its so straight forward it makes the game extremly easy to beat in a short time on the highest difficulty. Just make 3-4 inns at the start, run your starting army into your village for more taxes, and when the entire map declares war on you at the same time, just pump units that have between 50 and 100 combat skill into your fort with the money you have and the towers will kill off everything... (because once combat skill exceeds 100 they become about twice as expensive to hire. So a 100 combat skill may cost 700 to 900, but a 101 combat skill costs suddenly 1200 to 1800). If you see any elephants, just hire them, because of their high HP. The towers will rape everything that attacks them.
4. Music
Why was the Seven Kingdows: Ancient Adverceries' music put on 7k2 HD? The original 7k2 music was far more suiting!
5. The campaign
In all Frythan missions, the Frythans simply attack you with everything they got the second the map starts, something that makes it impossible to win on difficulty level 5 unless you abuse your Royal Units. Just get 2-3 royal units of Viking regular, Celt regular, Japanese regular, Mongol regular or Carthaginian Elephant Cavalry with a combat level exceeding 200. These have the "Freeze the entire area of units except the unit they are hitting"-special ability, which if you have more than 1, can entirely freeze an entire army for about 90% of the time in fights. Getting a greek or roman cavalry to do the tanking ensures that 50% of all missiles are deflected back at the ones firing them. Get Ring of Life on every one of these units/heroes and voila, you cannot lose. Even with just these 5 + your king, you cannot lose. The only thing that can beat you is magic casting buildings, but these do not activate if you have 3 or less units in an area. Meaning: Get the missile deflecting unit/hero and 2 freezers to fight with rings of life. They won't die to anything (pretty much). Have a fort with the other 3 and an empty fort. When they get low, get them into the empty fort and have the other 3 in the other fort take over the fighting. Keep shuffling like this until your enemy is dead.
Another problem with the campaign is that on high difficulty levels, it's all about exploiting the AI being dumb rather than playing really well. Build a million forts and arm towers whilst a fast unit kites incoming attackers, then let them attack so they die and you get money. You don't ever, and shouldn't ever, settle a town versus Frythans on high difficulties. They will be instantly attacked anyway. Only settle when you know you've won the game anyway.
It seems that an enjoyable 7k2 game is a game called "15 mins no rush". The AI does not agree, rushes you, and if you know how to deal with it, he has 0 soldiers/crouls by before the second year has passed. From that point and on, just make sure to send hit-squads to his new forts so he can't expand. Kwyzans will keep suiciding on your town/fort so don't mind them too much.
1. The huge new maps are cool, but for it to be more fun with bigger armies, why wasn't also the number of towns in these huge maps increased proportionally? A small map and a huge map now has the same amount of towns, taking away some of the point of a bigger map.
2. Can the skirmish mode's annoying "everyone surrenders into one huge kingdom or kwyzan within 2 years"-mechanic get fixed? There is no reason for one kingdom to randomly surrender to another in such a short time. Especially when every AI starts with the same amount of money and always opens in the exact same way.
3. Computer Aggresiveness ruins the fun of the game without actually increasing the difficulty
When you put Computer Aggressivenes to Very Great, all it does is have all the 6 AI kingdoms almost instantly declare war on someone.
Usually the one taking a mine or having the lowest military score, or being the one most other kingdoms has declared war upon (which is strategically idiotic for the AI who ends up sending a wrong ranged attack, hitting another AI and ending up in a war with this AI, which is easily exploitable).
This is supposed to make it harder, but its so straight forward it makes the game extremly easy to beat in a short time on the highest difficulty. Just make 3-4 inns at the start, run your starting army into your village for more taxes, and when the entire map declares war on you at the same time, just pump units that have between 50 and 100 combat skill into your fort with the money you have and the towers will kill off everything... (because once combat skill exceeds 100 they become about twice as expensive to hire. So a 100 combat skill may cost 700 to 900, but a 101 combat skill costs suddenly 1200 to 1800). If you see any elephants, just hire them, because of their high HP. The towers will rape everything that attacks them.
4. Music
Why was the Seven Kingdows: Ancient Adverceries' music put on 7k2 HD? The original 7k2 music was far more suiting!
5. The campaign
In all Frythan missions, the Frythans simply attack you with everything they got the second the map starts, something that makes it impossible to win on difficulty level 5 unless you abuse your Royal Units. Just get 2-3 royal units of Viking regular, Celt regular, Japanese regular, Mongol regular or Carthaginian Elephant Cavalry with a combat level exceeding 200. These have the "Freeze the entire area of units except the unit they are hitting"-special ability, which if you have more than 1, can entirely freeze an entire army for about 90% of the time in fights. Getting a greek or roman cavalry to do the tanking ensures that 50% of all missiles are deflected back at the ones firing them. Get Ring of Life on every one of these units/heroes and voila, you cannot lose. Even with just these 5 + your king, you cannot lose. The only thing that can beat you is magic casting buildings, but these do not activate if you have 3 or less units in an area. Meaning: Get the missile deflecting unit/hero and 2 freezers to fight with rings of life. They won't die to anything (pretty much). Have a fort with the other 3 and an empty fort. When they get low, get them into the empty fort and have the other 3 in the other fort take over the fighting. Keep shuffling like this until your enemy is dead.
Another problem with the campaign is that on high difficulty levels, it's all about exploiting the AI being dumb rather than playing really well. Build a million forts and arm towers whilst a fast unit kites incoming attackers, then let them attack so they die and you get money. You don't ever, and shouldn't ever, settle a town versus Frythans on high difficulties. They will be instantly attacked anyway. Only settle when you know you've won the game anyway.
It seems that an enjoyable 7k2 game is a game called "15 mins no rush". The AI does not agree, rushes you, and if you know how to deal with it, he has 0 soldiers/crouls by before the second year has passed. From that point and on, just make sure to send hit-squads to his new forts so he can't expand. Kwyzans will keep suiciding on your town/fort so don't mind them too much.
Post edited February 11, 2015 by M4TS