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high rated
Seven Kingdoms 2 HD

Changelog for Patch 2.10E (added 09 August 2018):

- Increased the maximum number of natural resource sites you can set in a new game from 7 to 10.
- Improved path finding for units.
- On the multiplayer game setup menu, renamed the button “Create” to “Host” for better clarity.
- On the in-game option menu, renamed “Inside Information” to “Building Info on Map” for better clarity.
- Added hot keys for “Collect Tax” and “Grant” in towns.
- News about newly merged independent villages are only displayed if they are in an explored location on the map.
- News about rebellions in enemy villages are only displayed when they are visible to you, considering the Fog of War and Unexplored Map settings.
- On the in-game option menu (‘O’ key to open), you can now toggle the option of automatically prompting diplomatic requests from allies and friendly kingdoms. (You may also CTRL-T to toggle this option, without opening the option menu.)
- The mouse scrolling method option, which was originally available on the in-game option menu, can now be changed using the ‘CTRL-L’ hot key during the game.

Gameplay Balance Improvements:
- Damaged independent Fryhtan structures will be repaired slowly on their own over time.
- Improved the AI’s behaviors on declaring war and offering to cease fire. They will tend less to declare war against you soon after a cease fire agreement.

Bug fixes:
- Fixed the bug with display the hot key list in 800x600 mode.
- Fixed the bug with the news about rebellions.
Cool. Here is some other changes that need to be made:

1. The computer captures towns in an unrealistic way. They buy a general from an inn, usually anywhere between 30-70 leadership, which should bring independent towns down to 70-50 resistance when you have resistances set to "high", but what instead happens is that they build a simple camp for $ 60, which should bring the resistance even less down, and STILL they are able to capture these towns before my KING (100 leadership) who is by the way the same nationality as the settlement and yes, they do not have any structures that help them such as structures that provide work to the town. Either the game is unfairly favoring the AI here, or the AI is granted $ 50000 just to bribe towns from the get go even though their treasury is set to medium (10000) from the start. Because they capture like 10 towns in a row in this way without a mine and they even throw away their soldiers attacking forts further making this impossible.

So, how about a balance patch to this. The computer already has the advantage of being able to do infinite things at once. Playing at 8 constantly is pretty impossible, which is sad, because this game really needs the action to be paced and not slow.

Furthermore, make the diplomacy a LITTLE more interesting than "everyone attacks the weak one at once". If you are in any way vulnerable with 6 frythans as opponents they will declare war at you on the LITERAL SAME DAY. Which makes those games boring as hell as all you have to do is make 4 forts and arm them with towers, save money and send your villagers away and then back again if the town is attacked instead of the fort. The other buildings can simply be sold if you get overrun like that to make sure the frythans attack the forts instead. Pretty lame.

How about adding hatred and strife instead of just ganging up on whoever shows weakness?
Oh, and please change this stupid "x surrenders to y", "y surrenders to z", "z surr..." and so on...

It's super boring that there is no actual intricasy to surrendering. I mean, I can have 8 times the military and population of another Kingdom and still they will refuse to surrender for 100,000, but when a computer has 28 military and the other guy has 27, the 27 guy just willingly throws himself over for no reason.