Posted June 10, 2015
Serpent in the Staglands has been updated to V9:
The devs said it should be up for GOG soon.
Version 9 Updates:
General:
_____________
Trap description update
Rune book requires a bit more precision, cannot be activated until returning to scene
Binding a character after they attempt to abandon you changes their portrait appropriately.
Soul bound companions, once dismissed, cannot be found again
Emerald Metalis barracks map could have issues when entering with full party, fixed
Harvester animations may not correctly play burrowing animation, fixed so it always plays
Bruul hostility fixed which could occur for some players
Various merchants in Rumin and Corem given more money (only occurs if you haven’t visited yet).
Some companions, when released, could be found again with duplicates and wrong inventories, fixed to have correctly saved inventory and without original clone
Hitting barrels no longer procs combat-starting skills
Less chance of enemies spawning near you upon load if in hostile area (unless you missed some in the grouping you are in/near)
Additional thieving imps added to various NPCs
UI:
_____________
Toggle added for running the game in background *if you’re experiencing memory allocation issues on Windows, advised to leave this turned off*
Magic Axe description updated to correct skill name it augments (Crushing Blow -> Seismic Swing)
Arrow keys to move camera now have hotkeys
Chain whip description updated with correct stats
Ringmail Coat: New — description update for correct stats
Various helms and rings updated with correct AS stat reflection
Attack speed number could display to a large decimal, fixed
Skills/Spells:
_____________
Turn to Stone damage output changed in game feed: once proced it instantly kills target — no longer displays target’s health as damage
Poison Weapon damage reduction, but now includes any Skill points in Herbology Aptitude to give a flat bonus
Amplify visual effect positioned correctly
Shimmering Scales had chance to stack AC bonus, fixed
Searing Light effect could linger above enemy cast on it if interrupted, fixed
The devs said it should be up for GOG soon.
Version 9 Updates:
General:
_____________
Trap description update
Rune book requires a bit more precision, cannot be activated until returning to scene
Binding a character after they attempt to abandon you changes their portrait appropriately.
Soul bound companions, once dismissed, cannot be found again
Emerald Metalis barracks map could have issues when entering with full party, fixed
Harvester animations may not correctly play burrowing animation, fixed so it always plays
Bruul hostility fixed which could occur for some players
Various merchants in Rumin and Corem given more money (only occurs if you haven’t visited yet).
Some companions, when released, could be found again with duplicates and wrong inventories, fixed to have correctly saved inventory and without original clone
Hitting barrels no longer procs combat-starting skills
Less chance of enemies spawning near you upon load if in hostile area (unless you missed some in the grouping you are in/near)
Additional thieving imps added to various NPCs
UI:
_____________
Toggle added for running the game in background *if you’re experiencing memory allocation issues on Windows, advised to leave this turned off*
Magic Axe description updated to correct skill name it augments (Crushing Blow -> Seismic Swing)
Arrow keys to move camera now have hotkeys
Chain whip description updated with correct stats
Ringmail Coat: New — description update for correct stats
Various helms and rings updated with correct AS stat reflection
Attack speed number could display to a large decimal, fixed
Skills/Spells:
_____________
Turn to Stone damage output changed in game feed: once proced it instantly kills target — no longer displays target’s health as damage
Poison Weapon damage reduction, but now includes any Skill points in Herbology Aptitude to give a flat bonus
Amplify visual effect positioned correctly
Shimmering Scales had chance to stack AC bonus, fixed
Searing Light effect could linger above enemy cast on it if interrupted, fixed