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This game contains an interesting story line and a new twist on the typical 3rd person action game. Mixing shooter action with psychic powers makes for good combat, and the set pieces are never boring. What keeps me from giving it a full 5 stars is that it suffers from serious problems with the aiming mechanics and the camera that hampers your ability to solve the puzzles. Often times you'll find its immediately obvious what needs to be done and how to do it, but you'll find yourself in a frustrating mess of attempting to get the game to follow along with its own logic.
Those glitches aside, this game was a pretty solid sleeper title that deserved a lot more acclaim than it got.
I doubt you'd be pleased to know that the camera and aiming mechanics were dead-on and innovative on the GameCube version of the game, and that the translation to Mouse controls are what ruined it.
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anonymous: I doubt you'd be pleased to know that the camera and aiming mechanics were dead-on and innovative on the GameCube version of the game, and that the translation to Mouse controls are what ruined it.
Hmm, would it then play better with a 360 controller?
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anonymous: I doubt you'd be pleased to know that the camera and aiming mechanics were dead-on and innovative on the GameCube version of the game, and that the translation to Mouse controls are what ruined it.
What about the PS2 version?