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# As the last reported changelog here is 1.2a, I want to add a few more - without pressure to be complete ... ;)

===

Posted
Sun, March 1, 2015
Screencheat Update 1.2
Hello Screencheaters!
We’re happy to announce our biggest update yet, Screencheat 1.2.

2 New Maps Added
o Emir - An ottoman palace with moving bouncy cushions and a swinging chandelier. Perfect for larger objective games.
o Ascension – The lost temple still in perfect condition serves as a wonderful deathmatch arena.

New Weapon – Sorgean
o A rocket propelled yoyo crossed with a medieval mace. It’s great at crushing multiple opponents in tight corridors. But watch out as it returns to its sender when it runs out of fuel.

2 New Game Modes
o Bombs Away – An objective Based mode where each player has a base they must defend. A neutral bomb is on the map which once planted has a short timer before it explodes. Defenders are able to diffuse if they’re quick enough. Last person standing wins the round and gets the point.
o Juggernaut – One player is a super powered Juggernaut with a beefed up Blunderbuss, players needs to kill or get kills as the Juggernaut to score points.

Online Experience Improvements
o You can now join and play in games that are already in progress. You are now required to join slots before joining an online game.These will be used when you join a running game.

Level Progression System
o Your profiles can now gain experience and level up as you play.

Improved Game Mode Customisation
o Weapons can now be toggled on/off on a per weapon basis on all modes. If random map is selected, you can toggle on/off which maps are in the random rotation.

Saving Custom Game Modes
o You can now save your favourite game mode settings as custom game modes which will stay saved in your game mode list.

Rebindable Keyboard and Mouse Inputs.
o Keyboard and Mouse controls can now be completely re-bound and will be saved to a custom keyboard preset.

Other Features
o UI button prompts now shows Xbox One and PS4 icons if those controllers are connected and in use.
o New General Ragdoll selectable from your profile customisation.
o Option to show player names in game, this can be enabled from the Game Settings menu.
o 6 New Achievements added to coincide with the new content.
o 2 New Music Tracks added
o Complete visual overhaul made to Steeple. Also major optimisations made to Steeple.
o Manor now features the paintings which previously lived in Steeple.

Other fixes and improvements:
Art:
o Manor exit vent in orange raised to follow new standard.
o Museum exit vent in purple raised to follow new standard.
o Small visual improvements made to the Bear Bomb and Chefolet.
o Optimisations to all maps to improve performance.
o Improved lazy texture tiling on most maps.
o Cleaned up old assets on Museum.

UI:
o Tweaks to menu UI, allows confirming and cancelling changes in certain menus
o Options menu accessible in lobby
o Unifying font sizes across UI
o Number of wins saved and displayed in lobby
o Fix some weapon icons overlapping on weapon selector
o Updated weapon skin selection menu
o Removed terrain details options, as no longer relevant
o When using a profile for more than one slot, a temporary profile will be created
o Fix mouse inversion not being saved when set in lobby

Game:
o Improvements to killcam
o Fix for elevators, pinatas and bombs now interact with elevators
o Fix projectile weapons being able to shoot through walls
o Cleanup objects that fall out of levels
o Forks and spoons nerfed: Blunderbuss range reduced

Much Love,
Samurai Punk
<3


===

Screencheat Update 2.0 - The Omega
Posted Fri, May 1, 2015

Hello everyone!
Welcome to another huge Screencheat update. We've added new maps, a weapon, a game mode, team modes for everything, and heaps more!

2 New Maps Added
o Temple - A beautiful zen temple featuring jump pads, vent shortcuts and super high vantage points.
o Loop - A gravity defying map with a track running around the outside which the players follow all the way until the map flips and loops around back to the top, all set to a serene starlit vista.

New Weapon Added - The wall_Hacker
This new gun fires through walls as the name implies with a near infinite range. It can be either blindfired or charged to show a laser sight which can easily pin-point other players on their screens. The wall_Hacker is a precision weapon with a long reload time so aim your shots carefully.

New Game Mode - Gold Rush
Gold Rush pits players against each other in short rounds where the map is filled with gold coins. Players must collect as many coins as they can within the time limit to win. If you’re killed holding any coins you will drop half of them, allowing other players to rush in and claim your stash!

Support for up to 8 players Locally and Online
Lobbies can be created for 8 players, or switched into 8 player mode under the Lobby Settings menu. Local Lobbies now contain the Lobby Settings tab to support this.

Team Variant of All Modes (ex. Juggernaut)
All modes (excluding Juggernaut) now have team variants which allow for 2-4 teams to play against each other. These can be customised and saved as custom modes just like standard modes.

Mutators
We’ve added 13 crazy Mutators which can be applied to any mode via the GameMode settings menu in the Lobby.

Online Improvements
Kick Voting - Players can now vote to kick each other from servers. They will be kicked if a majority votes for a single player to be kicked.
Switching Host - The host is able to select any remote player in their lobby and assign them as host.

4 new Ragdolls
These can be unlocked by leveling up your profiles to new milestones.

Juicy Soundtrack Update
The official soundtrack by ana_mana has now been professionally mixed and mastered.

3 new achievements to unlock
Check them out in Library!

New Gamemode Settings
o Weapon Swap Type: Switch at Spawn, Free Switching and Weapon Crates
o Show Campers: Reveal players who have not moved for at least 10 seconds
o Show Weapon Trails: Can toggle weapon smoke trails on and off

Design/Balance Changes
o New, less punishing Murder Mystery design
o Bear Bomb explosion radius up from 5.5 - 7 units
o Players now have less aerial drag and will have momentum when moving through the air.

Other fixes and Improvements

General
o Ability to view detailed scoreboard and kick players in-game by pressing TAB or Back on controller
o Fixed Murder Mystery Crate spawns on Steeple.
o Pick Up Items will now move through Vents and get thrown by Jump Pads.
o Physics improvements
o Added self-kill messages and sound effect
o Various online stability fixes
o Skeleton Ragdoll now even more fun

Art/Sound
o Crossbow visuals redesigned to better convey its mechanics
o Added new announcer clips as well as missing clips for older modes.
o Switch animations added to all weapons
o Golden Blunderbuss (preorder/beta bonus) now looks much better
o Added Screenshake effect to weapons (Can be disabled under game options)
o General re-work of some sound effects.
o Added a negative kill sound for when you don’t receive a point or commit suicide.
o Minor map art cleanup
o Revised lightmapping on all maps

GUI
o Usability improvements for controllers
o Steam Big Picture support
o Tidying up of visuals to provide a more consistent UI experience
o Added tabs to Gamemode Select to switch between Default, Team and
o Custom modes
o Art for Murder Mystery cards updated
o Lobby slots show different controller buttons for each type of connected controller
o Updated icon and banner for Random Map

Bugfixes
o The programmers learnt why you should write lists. They can’t keep track of it all.
(But in all seriousness, we fixed lots of things)

Much Love,
Samurai Punk
<3


===

Screencheat Update 2.1 - Training Time
Posted Wed, May 6, 2015

Hi all,

We've been hard at work fixing up a few bugs in the last update and finishing up something that didn't quite make the last patch; Training Mode!

Training Mode is a new way to play Screencheat offline by yourself. It features a basic and advanced time trial across all 10 maps, in addition to an Infinite mode for you to hone your Screencheating skills. Each of the timed modes features Bronze, Silver and Gold times for you to beat. Get two bronze medals on each map to unlock the next map.

Bug Fixes
o Fixed an issue where players would get stuck "Waiting for Players 2/3" or similar at the start of a round.
o Fixed a related issue where the lobby count would be incorrect in the lobby browser
o Fixed players seeing "Joining next round" for more than one round
o Game timers (duration, oneshot) synchronise correctly for spectators/players joining mid game
o Assorted small fixes

Much Love,
Samurai Punk
<3
Post edited February 12, 2021 by JMB9
===


Patch Notes (v2.1.3)
Posted Thu, June 11, 2015

Hi all,

We’ve just launched a new patch for Screencheat. Here's a rundown of what's new!

New Unlockable Content
o New Candelabra Skin: Cod of Duty (unlocked at level 10)
o New Candelabra Skin: Sweet Katana (unlocked at level 55)
o New Bear Bomb Skin: Spider Bomb (unlocked at level 60)
o New Chefolet Skin: Power Gloves (unlocked at level 65)

New Mutators
o Australian Edition
o Martyrdom

Bugfixes and Improvements
o Various optimisations across all maps
o Optimisation to grass in Garden
o Fix lighting issues in Museum
o Added headbob animation when players land from a fall
o Prevent kill message pop-ups from overlapping
o Fix player name tags being visible after dying in Elimination
o Fix Bomb Assault arming meter freezing when pausing the game
o General fixes and improvements to controller UI
o Speed up dpad/arrow key navigation
o Unify animations across UI for sub-menus
o Player Options: Show who a player is sharing a connection with
o Training: Players must select a profile
o Training: When slotting, the last mission that you need to earn a medal on will be automatically selected
o Training: Improvements to UI
o Training: Show number of kills in endless mode
o Training: Some mission times tweaked
o Fix getting stuck on black screen when quitting to lobby
o Fix being able to jump when scoreboard is open
o Fix game mode menu scrolling upon returning to lobby
o Show respawn timer when waiting to respawn
o Added respawn time as a game setting
o Bomb Assault: Increased respawn time
o Bomb Assault: Added an arming/disarming sound
o Bomb Assault: Fixed some spawn points so they don’t overlap with base positions
o Fix player guns sometimes becoming invisible in team modes
o Fix profile name being overwritten when playing Training with Quickplay enabled
o Added sound to Flappy Jump mutator
o Show campers functionality can now show players holding objective pickups
o Visible Ragdolls mutator improved so that they aren’t stuck in the ground
o Fix an exploit where you could rematch and win instantly in team modes when one team left
o Fix being able to change teams when typing in chat box
o Fix unlock ribbon and level up labels not disappearing in between rounds
o Fix Trappeur laser origin positioning
o Fix being able to unlock level achievements from remote players levelling up
o Fix Spider ragdoll freaking out
o Folded the steel of the katana 10 trillion times over
o Reset screenshake on respawn

As always, thanks for your support!

Much Love,
Samurai Punk
<3


===

Screencheat Saturday 2.1.5 Patch
Posted: Fri, July 3, 2015

In order to help foster a stronger community, we’re introducing Screencheat Saturdays!

Screencheat Saturday will run for 24 hours every Saturday, and playing online during this period will grant you a nice double XP bonus!

Here’s the starting times for a few timezones:
o PST (Los Angeles): Sat 12:00am
o GMT: Sat 7:00am
o BST (London): Sat 8:00am
o SGT (Singapore): Sat 3:00pm
o AEST (Melbourne): Sat 5:00pm

All you have to do is play any online match (no specific lobby or game mode) during the time period, and you'll automatically get double XP at the end of the match!

Hope to see you on the battlefield this Screencheat Saturday and beyond!

Bomb Assault Design Revision
o We’ve changed Bomb Assault up a bit to increase aggressive play and speed up the game flow.
o Default Score to win is now 4
o Points are now given per base destroyed instead of rounds won
o Base player respawn set to 3 seconds
o Each death increases that players respawn time by 1 second, resetting when the round ends
o Improved Base positioning on Garden Steeples
o 6-8 player games now have 3 bombs instead of 2
o You can no longer pick up a bomb after you’ve died

Bugfixes and Improvements
o Mutator picker now added to Party Mode and Team Party Mode
o Disconnected state of controllers is now clearly displayed in game
o Profile XP and level will now be visible in the profile menu
o Respawn timers will no longer show when players are eliminated from a round based mode ie. Bomb Assault or Elimination
o Folded the Sweet Katana 10 grillion times over
o Minor performance improvements in some areas
o Look sensitivity capped at 30
o Weapon Selection mode removed from One Shot customisation
o Fixed bug in round based modes showing “Waiting for next round” inappropriately
o The wall_Hacker now works correctly in One Shot
o Close the in-game scoreboard on Game Over
o Allow cancelling profile select in Lobby with ESC or (B)
o Fix pickup prompt not clearing when you get killed
o Fix UI layering of Murder Mystery cards online
o Disable renaming Default/Inverted profiles
o Stop counting friendly fire towards multi-kills
o Allow scrolling credits with controller
o Add all on/off buttons to map selectors
o Party mode: move mode selector to a sub-menu
o Show which player paused when in-game
o Restrict input on other controllers when a player has paused
o Sped up scene fade transition
o Add a confirm prompt when trying to quit to Lobby from in-game
o Add new settings to modify for updated Bomb Assault ruleset

Known Issues
o The Sky Captain Achievement currently does not work
o The first weapon you use in a round will not have a custom skin applied until it is switched.
o Disconnecting two or more controllers in a row and then reconnecting them may cause issues.
o Bombs Away on Manor is not playable (A fix for this will be in the next patch)

Much Love,
Samurai Punk
<3


===

Screencheat 2.1.6 Patch
Posted: Tue, July 21, 2015

Hey Guys, this patch contains some cleanup as we continue our work to stabilise the game and improve the user experience. We’ve also added some pretty new Achievement Icons yay!

For those users with the Deluxe Edition DLC you can now go into your soundtrack folder for instructions on how to get access to a high quality version of the soundtrack.

Bugfixes and Improvements
o Coin positions should now sync properly after join mid game in Gold Rush
o Weapon skins will now apply properly at the start of a game.
o Temporary profile names can no longer be edited
o Bomb Assault now works on Manor properly again
o Party mode now properly re-shuffles the mode when returning to the lobby after a round.
o Adding a time limit and one shot to a mode will now show two stacked timers
o Scaled down colliders on pickup items to reduce the feeling of bumping when you drop them or pick them up
o Team Deathmatch kills to win cap is now at 75 from 25
o Improvements to Juggernaut UI to make it much more clear who is the juggernaut
o Juggernaut weapon selection is now limited to 1 weapon
o Juggernaut now deals with the current juggernaut leaving the server.
o Juggernaut now works correctly when the juggernaut weapon is not in the main weapon set
o Fixed credits scroll bar not working
o Increased maximum XP threshold

Known Issues
o The Sky Captain Achievement currently does not work
o Disconnecting two or more controllers in a row and then reconnecting them may cause issues.

Much Love,
Samurai Punk
<3


===

2.1.7 Patch - XInput and Custom Controllers
Posted: Fri, August 7, 2015

Hi everyone!

We’ve added XInput support (enabled by default) which will now allow for rumble on XInput devices and should support more controllers out of the box. This will also fix the issues with Xbox One controllers on Windows 10.
Players who used custom controller bindings will need to disable XInput in the game settings menu, as they are not supported by XInput. Please let us know if you guys have any issues going forward with controllers or binding.

Also, we’d like to apologise for the frequency of patches recently and for accidentally giving, then removing, the Deluxe Edition DLC from users who did not own it previously. This was due to a mistake we made and should now be resolved. Users who own the Deluxe Edition should still have the soundtrack so let us know if you don’t see it.

As thanks to everyone who has put up with our $#*& over the last week, we’ve made you a cool new Revolver Rifle skin!

[img=http://samuraipunk.info/files/capture_1024.png]

We really appreciate your continued support and feedback on the game. You’ve all been incredibly helpful in helping us to improve the game and give you the best possible experience. Thank you! :)

Bugfixes and Improvements (Including 2.1.6 hotfixes)
o Controller rumble added to all weapons and to certain player actions. If you don’t enjoy the rumble, you can disable it by turning off Screen Shake in the game options. (There’ll be a separate option in a future patch.)
o Xbox One controllers now use XInput and will not drift to the left in menus on Windows 10. Note that this drifting will reoccur if you disable XInput.
o Fixed an issue where the game would sometimes slow down or crash after startup
o Fixed an issue where training dummies would spawn at strange angles on some maps
o Fixed a crash that occurred when a player left during during game start or restart. This showed as all players seeing the preview camera overlaid with the in game GUI.
o Fixed an issue where Windows 10 users weren’t loading their profiles from the Steam Cloud, or having any other Steam functionality. This may have made some players think they had lost their profiles, but no such loss occurred.
o Steam Achievements now appear in the Steam Overlay immediately upon unlocking them.

Known Issues:
o Xbox One controllers in XInput mode show Xbox 360 style controller button icons

Much Love,
Samurai Punk
<3
Post edited February 12, 2021 by JMB9
===

3.2.0 Patch
Posted: Fri, February 19, 2016

Hi everyone! We’ve been busy the past few months preparing for Screencheat for PS4 and Xbox One (which comes out on March 1st, by the way), but that doesn’t meant we haven’t been working on the Steam version too! We have a load of improvements for you guys, the biggest addition being full text localisation for Simplified Chinese, Japanese and Korean! We hope that everything in this update improves the experience for you guys, and thanks again for your continued support!

Changes, Additions and Improvements
o Added new Samurai Punk logo to splash screen
o Added full text localisation for Simplified Chinese, Japanese and Korean
o Made bots better with Hobby Horse and Bear Bomb
o Updated old assets in Garden
o Added Ivy asset to Temple to help diversify the sides of the green path
o Re-arranged paintings on Manor to help distinguish vague areas
o Increased the resolution of some level textures
o Remastered all levels with a new shader to help improve performance on core level geometry. Additionally all levels repeated assets how now been manually batched heavily. This should improve CPU overhead on most hardware
o As a result of the new shader lighting quality and resolution has been improved slightly on all maps
o Trappeur bolts now have a small amount of vertical velocity when fired to give them a slightly parabolic path
o Added coloured lightning effect to Trappeur’s laser
o Improved Trappeurs bending to clip through walls less
o Changed wall_Hacker laser sight to be a dotted line to help distinguish it as non-lethal
o Tweaked godrays to improve CPU performance
o Allow re-binding secondary text-chat key in keybinding menu
o Improvements to AI movement, especially while jumping or using jump pads
o Significantly improved static UI efficiency for better performance
o Improvements to Australian Edition mutator

Fixes
o Fix GUI resizing issues after join mid-game transition
o Don’t increase player win count for tie games
o Fix “1 second to respawn” being stuck on screen when a player is Eliminated
o Fix mutators resetting when returning to lobby
o Fix bots sometimes not replacing a user when they leave in a lobby with bots fill slots enabled
o Fix UI overlay issue when confirming weapon skins
o Fixed exposed back faces on Helix Railing and minor mesh seams
o Removed many tiny seams on many maps
o Fix not being able to confirm control scheme in-game
o Ragdoll/skin unlock message in lobby will now update when language is changed
o Fixed Ascension Time Trial AI spawns to stop them spawning on top of the player
o End-game UI will update for the new host when the host changes
o Scoreboard screen now deals with players leaving
o Fix winner camera when players leave at the end-game screen
o Fix bug with Patience achievement
o Fix bug with Sky Captain achievement
o Bomb Assault stability fixes
o Fix loads of small animation bugs with some weapons
o Fix UI sound inconsistencies
o Fixed an exploit when picking up a pinata/bomb whilst charging with a charge weapon
o Fix friendly fire option not saving correctly
o Fix text entry not working in Steam Big Picture
o Remove slow-mo effect on suicides when slow-mo kills mutator enabled
o Crossbow bolts will now clear themselves
o Fix charge weapons interacting poorly with objective pickups
o Reset player’s crosshair when they die in Murder Mystery and lose their gun

Known Issues
o Some players may have issues connecting a mix of X-Input and Direct Input controllers
o Due to an engine bug, increasing graphics quality from very low/low will crash the game on Windows. Upon re-launching the game, the graphics quality will be updated correctly. We will patch this as soon as Unity release a fix.
o Creating and leaving a LAN room may prevent players from being able to create or join LAN or online games until they close and re-open the game

Thanks for your help reporting and tracking these problems down. Happy screencheating!

Much Love,
Samurai Punk
<3


===

Patch 3.3.0 (05. May 2016)

Changes, Additions and Improvements
o Completed Japanese localisation, including custom Japanese kill messages
o Optimised all particle effects for improved performance
o Optimised explosions and smoke effects
o Optimised effects on player death
o Optimised wall_Hacker firing effect

Fixes
o Fix bug where returning to lobby would assign wrong team colours
o Fix bug where trying to slot with extra controller in Time Trial mode
would remove bot
o Fixed a performance issue on elimination style gamemodes
o Linux: Fix game not being set to the correct resolution on launch

~~~

# On 11. Feb. 2021 the latest version on GOG for Linux, Windows and macOS is 3.3.0,
# see forum thread: https://www.gog.com/forum/screencheat/is_the_game_up_to_date_here_on_gog_1
Post edited February 12, 2021 by JMB9