sagosen: I loved playing this game when I was younger, thought it was the fastest, most fun racer ever created. Then I booted it up, and it sure has aged.. Bad framerate and unresponsive controls just made it unplayable for me. But, it was cheap, and I believe I played a pirated version back then that I had a lot of fun with, so I'm not harking for a refund. ;)
It's true that the framerate was never particularly high in Screamer 2. Certainly, it never achieved the 60fps gold standard of arcade racers. However, it shouldn't be so bad that you find the game unresponsive. I have two suggestions which might help.
Firstly, if you use the 3dfx mode - recommended due to the improved graphics - try adjusting the
dosbox_screamer2_3dfx.conf file, setting
lfb=write. Gulikoza - the man behind 3dfx support in DOSBox - states that this achieves the best performance [1]. I have contacted GOG.com requesting that they change the default setting in a future version of the bundle.
Secondly, if you use Windows Vista or Windows 7, try setting the properties for the bundled
dosbox.exe application so that Desktop Composition is disabled. Why do this, one might ask? Disabling desktop composition helps to reduce input lag, which can be as high as 3 frames otherwise [2]. Note that Microsoft have removed support for doing this entirely in WIndows 8 [3].
Incidentally, I never had a real 3dfx back in the day and used to use software rendering. I got the best performance on a rig equipped with a Diamond Stealth video card, even though the CPU was a relatively weak Cyrix 6x86 processor. I think this was due to the VRAM performance. Even then, I had to use a DOS tool to enable write combining for the region into which the linear frame buffer was mapped. Ah, those were the days.
[1]
http://www.si-gamer.net/gulikoza/glide.html [2]
http://www.ouma.jp/ootake/delay-win7vista.html [3]
http://byuu.org/higan/user-guide/